Template:KV BreakableProp: Difference between revisions

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(...and removed parent. Problem solved!)
(Break model message is only on Source 2013, not available in any other branches (nor L4D to CSGO).)
 
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'''pressuredelay'''
{{lang|Template:KV BreakableProp}}
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).
Add <code>nohl2=1</code> to hide the hl2-specific KV.
*{{kv angles}}
 
*{{kv global}}
 
*{{kv studiomodel}}
{{ {{PAGENAME}} }}
*{{kv DXLevelChoice}}
 
*{{kv damagefilter}}
<onlyinclude><includeonly>{{minititle|BreakableProp}}<!--
-->{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}}<!--
-->{{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}<!--
-->{{#ifeq: {{{nohl2|0}}}|0|
{{KV|Sound to make when punted|intn=puntsound|since=EP1|sound|Sound to make when punted by gravity gun.}}
|}}<!--
-->{{KV|Break Model Message|only={{src13}}|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior."}}
{{KV Breakable}}</includeonly></onlyinclude>
 
[[Category:Keyvalue Templates|BreakableProp]]

Latest revision as of 21:47, 4 June 2025

Add nohl2=1 to hide the hl2-specific KV.


BreakableProp:

Explosion Damage (ExplodeDamage) <float>
If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
Explosion Radius (ExplodeRadius) <float>
If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
Sound to make when punted (puntsound) <sound> (in all games since Half-Life 2: Episode One)
Sound to make when punted by gravity gun.
Break Model Message (BreakModelMessage) <string> (only in Source 2013)
"If set, will use this break model message instead of the normal break behavior."

Breakable (common):

Performance Mode (PerformanceMode) <choices>
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
  • 0: Normal
  • 1: No Gibs
  • 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
  • 3: Reduced gibs
Min Damage to Hurt (minhealthdmg) <integer>
If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
Pressure Delay (PressureDelay) <float>
Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
Health (health) <integer>
How close to breaking the object is.
Maximum Health (max_health) <integer>
Health cannot exceed this amount.
Physics Impact Damage Scale (physdamagescale) <float>
Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Breakable By (BreakableType) <choices> (only in Left 4 Dead seriesLeft 4 Dead series)
Who can break this?
  • 0: Everyone
  • 1: All Infected
  • 2: Only Tanks
Non-Valve games Black Mesa
Enable Explosion Override (explosion_override) <choices> (only in Black Mesa) !FGD
Enable/disable explosion parameters override (explosion_particle, explosion_particle_liquid, explosion_attachment, explosion_soundscript and explosion_soundscript_liquid).
  • 0: No
  • 1: Yes
Explosion Particle (explosion_particle) <string> (only in Black Mesa) !FGD
A particle system to use when this entity explodes.
Explosion Particle Underwater (explosion_particle_liquid) <string> (only in Black Mesa) !FGD
A particle system to use when this entity explodes in water.
Explosion Attachment Point (explosion_attachment) <string> (only in Black Mesa) !FGD
An attachment point to use for custom explosion particle system.
Note.pngNote:Only for model entities, even despite the fact that this is also present in brush entities.
Explosion Sound Script (explosion_soundscript) <sound> (only in Black Mesa) !FGD
A sound script to use when this entity explodes.
Explosion Sound Script Underwater (explosion_soundscript_liquid) <sound> (only in Black Mesa) !FGD
A sound script to use when this entity explodes in water.
Icon-Important.pngImportant:Both explosion_soundscript and explosion_soundscript_liquid require a sound script, a raw sound file will not work.