Ricochet Level Creation/Jump arrow: Difference between revisions
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{{ | {{LanguageBar|title = Ricochet Level Creation/Jump arrow}} | ||
Players in Ricochet can only jump using jump arrows and jump pads. | Players in Ricochet can only jump using jump arrows and jump pads. | ||
== Jump arrow == | == Jump arrow == | ||
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with <code>SKY</code> texture. | # Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with <code>SKY</code> texture. | ||
# Create 80x36 16 units tall block and make it <code>[[func_wall]]</code>. Cover it in <code> | # Create 80x36 16 units tall block and make it <code>[[func_wall]]</code>. Cover it in <code>NULL</code> texture. | ||
# Make pyramid off new block using the Vertex Tool, as shown in the Stage 3. | # Make pyramid off new block using the Vertex Tool, as shown in the Stage 3. | ||
# Remove the top half of the pyramid using the Clipping Tool. | # Remove the top half of the pyramid using the Clipping Tool. | ||
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# Create 112x32x96 block. Place it 96" above platform. | # Create 112x32x96 block. Place it 96" above platform. | ||
# Make a pyramid off the block. | # Make a pyramid off the block. | ||
# Paint pyramid sides with <tt>+0ARROW1</tt> texture, back side with <tt>BLACK</tt> texture. | # Paint pyramid sides with <tt>+0ARROW1</tt> texture, back side with <tt>BLACK</tt> texture. Make it <code>[[func_wall]]</code>. | ||
# Put <tt>info_target</tt> and | # Put <tt>info_target</tt> and {{ent|trigger_jump_(GoldSrc)|alt=trigger_jump}} at the spike. Set <tt>info_target</tt> from target pad as <tt>trigger_jump</tt>'s Target keyvalue. | ||
# Rotate the arrow and trigger. | # Rotate the arrow and trigger. | ||
<gallery> | <gallery> | ||
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Image:PyramidArrow4.jpg|Stage 4 | Image:PyramidArrow4.jpg|Stage 4 | ||
</gallery> | </gallery> | ||
[[Category:Level Design | [[Category:Level Design]] | ||
[[Category:Ricochet]] | [[Category:Ricochet]] |
Latest revision as of 10:43, 12 July 2024
Players in Ricochet can only jump using jump arrows and jump pads.
Jump arrow
- Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with
SKY
texture. - Create 80x36 16 units tall block and make it
func_wall
. Cover it inNULL
texture. - Make pyramid off new block using the Vertex Tool, as shown in the Stage 3.
- Remove the top half of the pyramid using the Clipping Tool.
- Paint top and bottom sides with
+0ARROW1
texture. Rotate texture to same direction as brush and press Fit and C on texture application window. Paint left and right sides with+0SQUARE1
texture with 180° rotation and Fit button pressed. - Place
trigger_jump
brush entity above jump arrow. Setinfo_target
of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. - Rotate the arrow and trigger and attach them to pad.
Jump pad
- Create 112x32x96 block. Place it 96" above platform.
- Make a pyramid off the block.
- Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture. Make it
func_wall
. - Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
- Rotate the arrow and trigger.