Creating Portal Doors: Difference between revisions
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{{DISPLAYTITLE: Portal BTS - Tutorial - Doors}}{{back | Portal Level Creation|Portal Level Creation  | {{DISPLAYTITLE: Portal BTS - Tutorial - Doors}}{{back | Portal Level Creation|Portal Level Creation}}{{Morescreenshots}}  | ||
==Introduction==  | ==Introduction==  | ||
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Select the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>, select the front faces and set the Texture Shift X value to 16.  | Select the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>, select the front faces and set the Texture Shift X value to 16.  | ||
[[  | [[File:Portal_Handle_Doors_Front_Faces.png|thumb|left|300px|Front Faces Texturing]]  | ||
{{clr}}  | {{clr}}  | ||
Select the back faces, set the Texture Shift X value to 16 and set the Alignment to World.  | Select the back faces, set the Texture Shift X value to 16 and set the Alignment to World.  | ||
[[  | [[File:Portal_Handle_Doors_Back_Faces.png|thumb|left|300px|Back Faces Texturing]]  | ||
{{clr}}  | {{clr}}  | ||
Select the Right face, set the Texture Shift X value to 216.  | Select the Right face, set the Texture Shift X value to 216.  | ||
[[  | [[File:Portal_Handle_Doors_Right_Face.png|thumb|left|300px|Right Face Texturing]]  | ||
{{clr}}  | {{clr}}  | ||
Select the Left face, set the Texture Shift X value to 25.  | Select the Left face, set the Texture Shift X value to 25.  | ||
[[  | [[File:Portal_Handle_Doors_Left_Face.png|thumb|left|300px|Left Face Texturing]]  | ||
{{clr}}  | {{clr}}  | ||
Select the Top face, set the Texture Shift X value to 16 and set the Texture Shift Y value to 88.  | Select the Top face, set the Texture Shift X value to 16 and set the Texture Shift Y value to 88.  | ||
[[  | [[File:Portal_Handle_Doors_Top_Face.png|thumb|left|300px|Top Face Texturing]]  | ||
{{clr}}  | {{clr}}  | ||
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Place the door in a suitable area, these doors are '''typically''' connected to or used in [[Creating an Observation Hallway| Observation Hallways]].  | Place the door in a suitable area, these doors are '''typically''' connected to or used in [[Creating an Observation Hallway| Observation Hallways]].  | ||
==Keypad   | ==Keypad Doors==  | ||
Use the same [[Creating Portal Doors#Door Frame|Door Frame]] as seen earlier. Next, create a <code>48w*2l*108</code> brush with the <code>nodraw</code> texture, texture all visible faces with <code>metal/metaldoor_white01</code>, align the texture if necessary.  | Use the same [[Creating Portal Doors#Door Frame|Door Frame]] as seen earlier. Next, create a <code>48w*2l*108</code> brush with the <code>nodraw</code> texture, texture all visible faces with <code>metal/metaldoor_white01</code>, align the texture if necessary.  | ||
== See   | == See also ==  | ||
* [[Portal Level Creation]]  | * [[Portal Level Creation]]  | ||
Latest revision as of 16:52, 19 April 2025
You can upload screenshots at Special:Upload. For help, see the Help:Images.
Introduction
This guide will show you how to open doors with handles that can be opened with the use key.
Door
Create a prop_door_rotating and enter the following properties:
| Property Name | Value | 
|---|---|
| Name | d1
 | 
| World Model | models/props_c17/door01_left.mdl
 | 
| Skin | 5
 | 
| Disable Shadows | Yes
 | 
| Rotating Distance | 110
 | 
| Fully Open Sound | Doors.FullOpen1
 | 
| Fully Closed Sound | Doors.FullClose1
 | 
| Move Sound | Doors.Move1
 | 
Door Frame
Create 2 4w*4l*112h brushes with the nodraw texture.
Create a 4w*48l*4h brush with the nodraw texture.
Select all the brushes and tie them to a func_detail
Move these brushes around the door and texture all visible faces with metal/metaldoor_white01
Select the Face Edit Sheet, select the front faces and set the Texture Shift X value to 16.
Select the back faces, set the Texture Shift X value to 16 and set the Alignment to World.
Select the Right face, set the Texture Shift X value to 216.
Select the Left face, set the Texture Shift X value to 25.
Select the Top face, set the Texture Shift X value to 16 and set the Texture Shift Y value to 88.
Areaportal
Create a 2w*56l*112h brush with the Areaportal texture.
Center this brush with the Door Frame.
Tie this entity to a func_areaportal entity and enter the following properties:
| Property Name | Value | 
|---|---|
| Name of Linked Door | d1
 | 
| Initial State | Closed
 | 
Initial State Property to Open.Implementation
Place the door in a suitable area, these doors are typically connected to or used in Observation Hallways.
Keypad Doors
Use the same Door Frame as seen earlier. Next, create a 48w*2l*108 brush with the nodraw texture, texture all visible faces with metal/metaldoor_white01, align the texture if necessary.