Flashbang projectile: Difference between revisions

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(Created page with "{{ent not in fgd}} {{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} == Entity Description == Thrown version of ...")
 
m (Classifying as model entity)
 
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{{ent not in fgd}}
{{ent not in fgd}}
{{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
{{CD|CFlashbangProjectile|file1=flashbang_projectile.cpp}}
{{this is a|model entity|game1=Counter-Strike: Global Offensive|name=flashbang_projectile|game=Counter-Strike: Source}}


== Entity Description ==
== Entity Description ==
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* {{css}} do nothing.
* {{css}} do nothing.
* {{csgo}} explode after a fixed duration, as if it was thrown by a [[player]] (unless it receives the <code>SetTimer</code> input).
* {{csgo}} explode after a fixed duration, as if it was thrown by a [[player]] (unless it receives the <code>SetTimer</code> input).
== Keyvalues ==
{{KV BaseEntity|csgo=1}}
<!--{{KV BaseAnimating}}-->


== Inputs ==
== Inputs ==
{{IO|SetTimer|only={{csgo}}|param=float|Sets the fuse time of this entity until it explodes.}}
{{I|SetTimer|only={{csgo}}|param=float|Sets the fuse time of this entity until it explodes.}}
{{I BaseEntity}}
{{I BaseAnimating|portal2=1}}
 
== Outputs ==
{{O BaseEntity}}
{{O BaseAnimating}}

Latest revision as of 04:31, 19 May 2025

Icon-NotInFGD.png
This entity is not in the Counter-Strike: Source FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFlashbangProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity
C++ flashbang_projectile.cpp

flashbang_projectile is a model entity available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

Thrown version of weapon_flashbang.

When this entity is created using ent_create flashbang_projectile, it will...

  • Counter-Strike: Source do nothing.
  • Counter-Strike: Global Offensive explode after a fixed duration, as if it was thrown by a player (unless it receives the SetTimer input).

Inputs

SetTimer <floatRedirectInput/float> (only in Counter-Strike: Global Offensive)
Sets the fuse time of this entity until it explodes.