Flashbang projectile: Difference between revisions
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(Created page with "{{ent not in fgd}} {{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} == Entity Description == Thrown version of ...") |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{CD|CFlashbangProjectile|file1=flashbang_projectile.cpp}} | ||
{{this is a|model entity|game1=Counter-Strike: Global Offensive|name=flashbang_projectile|game=Counter-Strike: Source}} | |||
== Entity Description == | == Entity Description == | ||
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* {{css}} do nothing. | * {{css}} do nothing. | ||
* {{csgo}} explode after a fixed duration, as if it was thrown by a [[player]] (unless it receives the <code>SetTimer</code> input). | * {{csgo}} explode after a fixed duration, as if it was thrown by a [[player]] (unless it receives the <code>SetTimer</code> input). | ||
== Inputs == | == Inputs == | ||
{{ | {{I|SetTimer|only={{csgo}}|param=float|Sets the fuse time of this entity until it explodes.}} | ||
Latest revision as of 04:31, 19 May 2025
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CFlashbangProjectile |
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flashbang_projectile
is a model entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity Description
Thrown version of weapon_flashbang.
When this entity is created using ent_create flashbang_projectile, it will...
do nothing.
explode after a fixed duration, as if it was thrown by a player (unless it receives the
SetTimer
input).
Inputs
- SetTimer <float > (only in
)
- Sets the fuse time of this entity until it explodes.