Scripts: Difference between revisions
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(Disambiguation page for 'scripts' since there's not really a general definition anywhere) |
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'''Scripts''' are text files which the engine loads to configure certain features. They can be modified by individual games, mods, or maps. Most scripts use the [[KeyValues]] format. They are normally used inside of the <code>scripts</code> folder or one of its subfolders. | '''Scripts''' are text files which the engine loads to configure certain features. They can be modified by individual games, mods, or maps. Most scripts use the [[KeyValues]] format. They are normally used inside of the <code>scripts</code> folder or one of its subfolders. | ||
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* [[scripted_sequence]] | * [[scripted_sequence]] | ||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
Latest revision as of 00:51, 30 June 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Scripts are text files which the engine loads to configure certain features. They can be modified by individual games, mods, or maps. Most scripts use the KeyValues format. They are normally used inside of the scripts
folder or one of its subfolders.
This usage of 'Scripts' may refer to:
- VScript - A layer for running external scripting languages (in all games since
)
- Soundscripts
- Soundscapes
- Weapon script
Todo: Full category for other features involving text scripts? (e.g. Sentences.txt)
This term is also used to refer to scripted NPC behavior created by a level designer.
This usage of 'Scripts' may refer to: