Func croc: Difference between revisions
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{{Tf2 topicon}}{{LanguageBar}} | |||
{{CD|CFuncCroc|base=CBaseTrigger|file1=func_croc.cpp}} | |||
[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | [[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | ||
{{this is a|brush entity|name=func_croc|game=Team Fortress 2}} | |||
{{ | This entity is a variant of {{ent|trigger_hurt}} that has crocodiles. When a player is killed by the brush, a [[entity_croc|crocodile]] will be shown surfacing to bite them. | ||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Model|intn=croc_model|string|The model to be used for the spawned {{ent|entity_croc}}. Default <code>models/props_island/crocodile/crocodile.mdl</code>}} | |||
{{KV|Filter Name|intn=filtername|filterclass|Optional filter to use to see if activator triggers me}} | |||
{{KV TFTeam}} | {{KV TFTeam}} | ||
{{KV | {{KV EnableDisable}} | ||
==Inputs== | == Inputs == | ||
{{I | {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
{{ | {{O|OnEat|Fired when the entity consumes a player.}} | ||
{{ | {{O|OnEatRed|Fired when the entity consumes a player on the RED team.}} | ||
{{ | {{O|OnEatBlue|Fired when the entity consumes a player on the BLU team.}} | ||
Latest revision as of 11:15, 7 October 2025
| CFuncCroc |
func_croc is a brush entity available in
Team Fortress 2.
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (croc_model) <string>
- The model to be used for the spawned entity_croc. Default
models/props_island/crocodile/crocodile.mdl
- Filter Name (filtername) <filter>
- Optional filter to use to see if activator triggers me
TeamNum:
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnEat
- Fired when the entity consumes a player.
- OnEatRed
- Fired when the entity consumes a player on the RED team.
- OnEatBlue
- Fired when the entity consumes a player on the BLU team.