Opposing Force Sky List: Difference between revisions

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These skyboxes are available to [[Opposing Force]] and mods utilizing its content.
{{LanguageBar|title=Half-Life: Opposing Force - List of Skies}}
<br>
<onlyinclude>These skyboxes are available to {{hlop4|4}} and mods utilizing its content.
{{note|Some maps have multiple [[light_environment]] entities. If so, every unique light setting will be listed.}}
 
{{note|Some maps have multiple {{ent|light_environment}} entities. If so, every unique light setting will be listed.}}
 
{{hlop4 skylist}}</onlyinclude>


{| class="standard-table" style="width: 100%; text-align:center;"
!colspan="4"| black<br/>[[Image:black.jpg]]
|-
| of4a3
| N/A
| N/A
| N/A
|-
!colspan="4"| cliff<br/>[[Image:cliff.png]]
|-
| op4_rubble
| 0
| -30
| {{skycell|255|255|255|30}}
|-
!colspan="4"| cliff2<br/>[[Image:cliff.png]]
|-
!width="25%"{{!}}Example Map
!width="25%"{{!}}Ideal Sun Angle
!width="25%"{{!}}Ideal Sun Pitch
!width="25%"{{!}}Ideal Brightness
|-
| rowspan="3" | of0a0
| rowspan="3" | 227
| -60
| {{skycell|250|240|200|100}}
|-
| -15
| {{skycell|255|255|128|140}}
|-
| -10
| {{skycell|255|255|128|900}}
|-
!colspan="4"| dusk<br/>[[Image:dusk.png]]
|-
| rowspan="4" | of1a2
| rowspan="4" | 25
| -10
| {{skycell|255|255|128|500}}
|-
| -20
| {{skycell|255|255|128|140}}
|-
| -30
| {{skycell|255|255|128|140}}
|-
| -15
| {{skycell|255|255|128|140}}
|-
| of1a6
| 0
| -15
| {{skycell|255|255|128|150}}
|-
| of4a1
| N/A
| N/A
| N/A
|-
| of5a1
| 330
| -75
| {{skycell|78|73|167|180}}
|-
| of5a3
|  330
|  -75
| {{skycell|78|73|167|180}}
|-
| of6a1
| 200
| -20
| {{skycell|78|73|167|200}}
|-
| of6a2
| 200
| -20
| {{skycell|78|73|167|200}}
|-
| of6a3
| 40
| -70
| {{skycell|78|73|167|190}}
|-
| rowspan="2" | op4_demise
| rowspan="2" | 302
| rowspan="2" | -25
| {{skycell|255|175|68|32}}
|-
| {{skycell|255|175|68|24}}
|-
| op4_disposal
| 40
| -70
| {{skycell|255|128|64|100}}
|-
| rowspan="2" | op4_kbase
| 0
| rowspan="2" | 90
| {{skycell|200|200|255|40}}
|-
| 45
| {{skycell|200|200|255|40}}
|-
| rowspan="2" | op4_outpost
| 45
| rowspan="2" | -2
| {{skycell|255|174|147|150}}
|-
| -45
| {{skycell|255|188|159|255}}
|-
| op4ctf_biodomes
| N/A
| N/A
| N/A
|-
| rowspan="3" | op4ctf_crash
| rowspan="2" | 25
| -20
| {{skycell|255|255|128|140}}
|-
| rowspan="2" | -30
| {{skycell|255|255|128|140}}
|-
| 115
| {{skycell|255|255|128|140}}
|-
| op4ctf_mortar
| 200
| -20
| {{skycell|78|73|167|200}}
|-
!colspan="4"| desert<br/>[[Image:desert.jpg]]
|-
| of2a3
| 0
| -90
| {{skycell|255|255|128|190}}
|-
| of2a4
| 315
| -80
| {{skycell|255|255|128|200}}
|-
| of2a5
| 41
| -45
| {{skycell|255|255|128|160}}
|-
| rowspan="2" | of5a4
| 45
| -65
| {{skycell|78|73|167|180}}
|-
| 330
| -75
| {{skycell|78|73|167|180}}
|-
| op4_bootcamp
| 0
| -75
| {{skycell|245|200|130|200}}
|-
| op4ctf_dam
| 290
| -55
| {{skycell|255|255|128|90}}
|-
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
|-
| of3a1b
| 135
| -60
| {{skycell|70|150|120|90}}
|-
| of3a6
| N/A
| N/A
| N/A
|-
| of4a2
| 135
| -30
| {{skycell|125|196|169|125}}
|-
!colspan="4"| xen8<br/>[[Image:xen8.png]]
|-
| of3a2
| 135
| -60
| {{skycell|70|150|120|90}}
|-
| of3a5
| rowspan="2" | 0
| rowspan="2" | -35
| {{skycell|47|47|255|100}}
|-
| of4a5
| {{skycell|47|47|255|100}}
|-
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
|-
| of3a4
| rowspan="4" | 15
| rowspan="4" | -45
| {{skycell|84|130|0|65}}
|-
| of5a2
| {{skycell|84|130|0|65}}
|-
| of6a4
| {{skycell|84|130|0|65}}
|-
| of6a4b
| {{skycell|84|130|0|65}}
|-
!colspan="4"| xen10<br/>[[Image:xen10.png]]
|-
| of4a3
| 0
| 0
| {{skycell|132|200|251|60}}
|-
| op4ctf_xendance
| 90
| -90
| {{skycell|116|202|211|60}}
|-
!colspan="4"| hack<br/>[[Image:op4_hack.jpg]]
|-
| rowspan="2" | of7a0
| 227
| rowspan="2" | -60
| {{skycell|250|240|200|100}}
|-
| 47
| {{skycell|0|128|192|100}}
|-
!colspan="4"| morning<br/>[[Image:morning.png]]
|-
| ofboot0
| 90
| -60
| {{skycell|250|240|200|150}}
|-
| ofboot1
| 90
| -60
| {{skycell|250|240|200|150}}
|-
| ofboot2
| N/A
| N/A
| N/A
|-
| ofboot3
| 15
| -85
| {{skycell|250|240|200|150}}
|-
| ofboot4
| 0
| -85
| {{skycell|250|240|200|150}}
|-
!colspan="4"| night<br/>[[Image:desertnight.png]]
|-
| op4_gasworks
| 270
| -60
| {{skycell|78|73|167|120}}
|-
| rowspan="2" | op4_kndyone
| rowspan="2" | 0
| rowspan="2" | 90
| {{skycell|200|200|255|100}}
|-
| {{skycell|200|200|255|90}}
|-
| op4_meanie
| 271
| 180
| {{skycell|108|204|255|400}}
|-
| rowspan="3" | op4_kndyone
| rowspan="3" | 0
| rowspan="2" | -80
| {{skycell|255|242|182|8}}
|-
| {{skycell|255|242|182|7}}
|-
| -2
| {{skycell|255|255|128|500}}
|-
| op4cp_park
| 0
| -80
| {{skycell|0|64|128|1}}
|-
| op4ctf_gunyard
| 0
| -90
| {{skycell|64|64|96|1}}
|-
!colspan="4"| 2desert<br/>[[Image:2desert.png]]
|-
| op4_repent
| 225
| -80
| {{skycell|255|255|128|300}}
|-
| op4ctf_repent
| 225
| -80
| {{skycell|255|255|128|300}}
|-
!colspan="4"| alien1<br/>[[Image:alien1.jpg]]
|-
| rowspan="2" | op4_xendance
| rowspan="2" | 90
| rowspan="2" | -90
| {{skycell|70|150|120|60}}
|-
| {{skycell|255|128|64|20}}
|-
!colspan="4"| sky_blu_<br/>[[Image:sky_blu_.jpg]]
|-
| op4ctf_chasm
| 58
| -80
| {{skycell|255|255|128|40}}
|-
| op4ctf_hairball
| 32
| 0
| {{skycell|163|211|220|48}}
|-
| op4ctf_wonderland
| 211
| -60
| {{skycell|113|208|255|30}}
|-
|}
<noinclude>
{{envart}}
{{envart}}
[[Category:Opposing Force]]
 
[[Category:Skybox]]
==See also==
</noinclude>
*[[Sky List]]

Latest revision as of 17:19, 18 July 2025

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These skyboxes are available to Half-Life: Opposing Force Half-Life: Opposing Force and mods utilizing its content.

Note.pngNote:Some maps have multiple light_environment entities. If so, every unique light setting will be listed.
ViewDiscussEdit templatePurge
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
black
Sky black.png
of4a3 N/A N/A N/A
cliff
Cliff.png
op4_rubble 0 -30 255 255 255 30 
cliff2
Cliff.png
of0a0 227 -60 250 240 200 100 
-15 255 255 128 140 
-10 255 255 128 900 
dusk
Dusk.png
of1a2 25 -10 255 255 128 500 
-20 255 255 128 140 
-30 255 255 128 140 
-15 255 255 128 140 
of1a6 0 -15 255 255 128 150 
of4a1 N/A N/A N/A
of5a1 330 -75 78 73 167 180 
of5a3 330 -75 78 73 167 180 
of6a1 200 -20 78 73 167 200 
of6a2 200 -20 78 73 167 200 
of6a3 40 -70 78 73 167 190 
op4_demise 302 -25 255 175 68 32 
255 175 68 24 
op4_disposal 40 -70 255 128 64 100 
op4_kbase 0 90 200 200 255 40 
45 200 200 255 40 
op4_outpost 45 -2 255 174 147 150 
-45 255 188 159 255 
op4ctf_biodomes N/A N/A N/A
op4ctf_crash 25 -20 255 255 128 140 
-30 255 255 128 140 
115 255 255 128 140 
op4ctf_mortar 200 -20 78 73 167 200 
desert
Desert.jpg
of2a3 0 -90 255 255 128 190 
of2a4 315 -80 255 255 128 200 
of2a5 41 -45 255 255 128 160 
of5a4 45 -65 78 73 167 180 
330 -75 78 73 167 180 
op4_bootcamp 0 -75 245 200 130 200 
op4ctf_dam 290 -55 255 255 128 90 
neb7
Neb7.jpg
of3a1b 135 -60 70 150 120 90 
of3a6 N/A N/A N/A
of4a2 135 -30 125 196 169 125 
xen8
Xen8.png
of3a2 135 -60 70 150 120 90 
of3a5 0 -35 47 47 255 100 
of4a5 47 47 255 100 
xen9
Xen9.jpg
of3a4 15 -45 84 130 0 65 
of5a2 84 130 0 65 
of6a4 84 130 0 65 
of6a4b 84 130 0 65 
xen10
Xen10.png
of4a3 0 0 132 200 251 60 
op4ctf_xendance 90 -90 116 202 211 60 
hack
Op4 hack.jpg
of7a0 227 -60 250 240 200 100 
47 0 128 192 100 
morning
Morning.png
ofboot0 90 -60 250 240 200 150 
ofboot1 90 -60 250 240 200 150 
ofboot2 N/A N/A N/A
ofboot3 15 -85 250 240 200 150 
ofboot4 0 -85 250 240 200 150 
night
Desertnight.png
op4_gasworks 270 -60 78 73 167 120 
op4_kndyone 0 90 200 200 255 100 
200 200 255 90 
op4_meanie 271 180 108 204 255 400 
op4_kndyone 0 -80 255 242 182 8 
255 242 182 7 
-2 255 255 128 500 
op4cp_park 0 -80 0 64 128 1 
op4ctf_gunyard 0 -90 64 64 96 1 
2desert
2desert.png
op4_repent 225 -80 255 255 128 300 
op4ctf_repent 225 -80 255 255 128 300 
alien1
Alien1.jpg
op4_xendance 90 -90 70 150 120 60 
255 128 64 20 
sky_blu_
Sky blu .jpg
op4ctf_chasm 58 -80 255 255 128 40 
op4ctf_hairball 32 0 163 211 220 48 
op4ctf_wonderland 211 -60 113 208 255 30 
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine

See also