Create(): Difference between revisions
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Latest revision as of 12:53, 20 January 2024
CBaseEntity::Create()
creates and spawns a new entity. It can be called directly as well as from an existing object. It makes no difference which way you choose.
The function CBaseTempEntity::Create()
has another purpose, it can be used to dispatch an already existing Temporary Entity.
Arguments
const char* szName
- The classname of the entity that should be created. Must be a pointer to constant memory; an ordinary string literal like
"npc_class"
will do. const Vector& vecOrigin
- The initial origin of the entity.
const QAngle& vecAngles
- The initial orientation of the entity.
CBaseEntity* pOwner
- The owner of the new entity. Pass
NULL
if there shouldn't be one.