Template:WeaponSpawn: Difference between revisions
		
		
		
		
		
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		 Note:This template is deprecated. Please use the
Note:This template is deprecated. Please use the 
		
	
| m (displayed {{Fl WeaponSpawnOptionalScavenge}} for this page) | 1416006136 (talk | contribs)  m (add {{Lang}}) | ||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| <noinclude> | <noinclude>{{lang|Template:WeaponSpawn}} | ||
| {{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}} | |||
| __NOTOC__ | __NOTOC__ | ||
| This template has a parameter for [[FGD]] differences between L4D1 and L4D2.<br> | |||
| <b>Parameters:</b><br> | |||
| < | {{param|optionalscavenge|1}} - Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>. | ||
| </noinclude> | </noinclude> | ||
| == Keyvalues == | == Keyvalues == | ||
| Line 11: | Line 12: | ||
| == Flags == | == Flags == | ||
| {{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}} | {{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}} | ||
| == Inputs == | == Inputs == | ||
Latest revision as of 19:54, 3 September 2022
 Note:This template is deprecated. Please use the
Note:This template is deprecated. Please use the WeaponSpawn templates on their own, such as Template:KV WeaponSpawn.
This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
