Template:WeaponSpawn: Difference between revisions

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<noinclude>
<noinclude>{{lang|Template:WeaponSpawn}}
{{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}}
 
__NOTOC__
__NOTOC__
As weapon spawn entities in L4D1 and L4D2 has [[FGD]] differences, this template has a parameter to use.<br>
This template has a parameter for [[FGD]] differences between L4D1 and L4D2.<br>
By doing this:
<b>Parameters:</b><br>
<pre>{{WeaponSpawn|optionalscavenge=1}}</pre>
{{param|optionalscavenge|1}} - Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>.
The keys for<code>WeaponSpawnOptionalScavenge</code>are displayed.
</noinclude>
</noinclude>
== Keyvalues ==
== Keyvalues ==
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== Flags ==
== Flags ==
{{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}
{{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}
<noinclude>
{{Fl WeaponSpawnOptionalScavenge}}
</noinclude>


== Inputs ==
== Inputs ==

Latest revision as of 19:54, 3 September 2022

Note.pngNote:This template is deprecated. Please use the WeaponSpawn templates on their own, such as Template:KV WeaponSpawn.


This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.