Template:WeaponSpawn
Note:This template is deprecated. Please use the
WeaponSpawn
templates on their own, such as Template:KV WeaponSpawn.
This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge
.
Keyvalues
- Count
(count)
<integer> - Max number of weapons given before disappearing.
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> (only in ) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]
(only in )
Absorb any dropped weapon type : [4]
(only in )
Don't cluster with similar items : [131072]
(only in )