Category:Half-Life Level Design: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar|title = Half-Life Level Design}}  | ||
|   | {{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}}  | ||
{{  | {{back|Category:GoldSrc_Level_Design|GoldSrc Level Design}}  | ||
__NOTOC__  | __NOTOC__  | ||
{{HL1}} This page contains articles relating specifically to level design for [[  | {{HL1}} This page contains articles relating specifically to level design for {{hl1|3}} and it's expansions.  | ||
{{for|level design concepts specific to {{Sven|4.1}}|[[:Category:Sven Co-op Level Design|Sven Co-op Level Design]]}}  | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}}  | {{category header|background-color=#E0E0E0|border-color=lightgray}}  | ||
| Line 16: | Line 19: | ||
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]  | [http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]  | ||
Please See [[JACK and Hammer]] for more info.  | Please See [[JACK and Hammer]] for more info.  | ||
==Basic Elements ==  | ==Basic Elements ==  | ||
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[http://steamcommunity.com/app/50 Half-Life: Opposing Force Steam Community Hub]  | [http://steamcommunity.com/app/50 Half-Life: Opposing Force Steam Community Hub]  | ||
* [[List_of_Opposing_Force_entities|List of Opposing Force entities]]  | * [[List_of_Opposing_Force_entities|List of Opposing Force entities]]  | ||
{{Todo| Move to :Category:Level Design}}  | |||
== {{HL1:BS}} [[Half-Life: Blue Shift]] ==  | == {{HL1:BS}} [[Half-Life: Blue Shift]] ==  | ||
[http://steamcommunity.com/app/130 Half-Life: Blue Shift Steam Community Hub]  | [http://steamcommunity.com/app/130 Half-Life: Blue Shift Steam Community Hub]  | ||
* [[  | * [[List_of_Blue_Shift_entities|List of Blue Shift entities]]  | ||
{{Todo| Move to :Category:Level Design}}  | |||
==Tutorials==  | ==Tutorials==  | ||
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===Modelling Programs===  | ===Modelling Programs===  | ||
*   | * {{m3d|4}}  | ||
* {{blender|4}}  | |||
*   | * {{3dmax|4}}  | ||
*   | |||
===Texture Editors===  | ===Texture Editors===  | ||
*   | * {{gimp|4}}  | ||
*   | * {{photoshop|4}}  | ||
*   | * {{wally|4}}  | ||
===Alternative Mapping Tools===  | ===Alternative Mapping Tools===  | ||
*   | * {{jack|4}} - an alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.    | ||
*   | * {{sledge|4}} - ceased development and is no longer being developed.  | ||
{{category end}}  | {{category end}}  | ||
Latest revision as of 22:06, 12 July 2024
 This page contains articles relating specifically to level design for Half-Life and it's expansions.
For level design concepts specific to 
 Sven Co-op, see Sven Co-op Level Design.
Getting StartedView J.A.C.K. Homepage for more info Please See JACK and Hammer for more info. Basic Elements
 | 
Additional InformationForge Game DataExternal Resources
 External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools | 
Pages in category "Half-Life Level Design"
The following 15 pages are in this category, out of 15 total.