Category:Half-Life Level Design: Difference between revisions
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{{ | {{LanguageBar|title = Half-Life Level Design}} | ||
| | {{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
{{ | {{back|Category:GoldSrc_Level_Design|GoldSrc Level Design}} | ||
__NOTOC__ | __NOTOC__ | ||
{{HL1}} This page contains articles relating specifically to level design for [[ | {{HL1}} This page contains articles relating specifically to level design for {{hl1|3}} and it's expansions. | ||
{{for|level design concepts specific to {{Sven|4.1}}|[[:Category:Sven Co-op Level Design|Sven Co-op Level Design]]}} | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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{{note|Most Half-Life level editors use J.A.C.K.}} | {{note|Most Half-Life level editors use J.A.C.K.}} | ||
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | [http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | ||
Please See [[JACK and Hammer]] for more info. | |||
[ | |||
==Basic Elements == | ==Basic Elements == | ||
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[http://steamcommunity.com/app/50 Half-Life: Opposing Force Steam Community Hub] | [http://steamcommunity.com/app/50 Half-Life: Opposing Force Steam Community Hub] | ||
* [[List_of_Opposing_Force_entities|List of Opposing Force entities]] | * [[List_of_Opposing_Force_entities|List of Opposing Force entities]] | ||
{{Todo| Move to :Category:Level Design}} | |||
== {{HL1:BS}} [[Half-Life: Blue Shift]] == | == {{HL1:BS}} [[Half-Life: Blue Shift]] == | ||
[http://steamcommunity.com/app/130 Half-Life: Blue Shift Steam Community Hub] | [http://steamcommunity.com/app/130 Half-Life: Blue Shift Steam Community Hub] | ||
* [[ | * [[List_of_Blue_Shift_entities|List of Blue Shift entities]] | ||
{{Todo| Move to :Category:Level Design}} | |||
==Tutorials== | ==Tutorials== | ||
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===Modelling Programs=== | ===Modelling Programs=== | ||
* | * {{m3d|4}} | ||
* {{blender|4}} | |||
* | * {{3dmax|4}} | ||
* | |||
===Texture Editors=== | ===Texture Editors=== | ||
* | * {{gimp|4}} | ||
* | * {{photoshop|4}} | ||
* | * {{wally|4}} | ||
===Alternative Mapping Tools=== | ===Alternative Mapping Tools=== | ||
* | * {{jack|4}} - an alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. | ||
* | * {{sledge|4}} - ceased development and is no longer being developed. | ||
{{category end}} | {{category end}} |
Latest revision as of 23:06, 12 July 2024
This page contains articles relating specifically to level design for Half-Life and it's expansions.
For level design concepts specific to
Sven Co-op, see Sven Co-op Level Design.

Getting Started![]() View J.A.C.K. Homepage for more info Please See JACK and Hammer for more info. Basic Elements
|
Additional InformationForge Game DataExternal Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Half-Life Level Design"
The following 15 pages are in this category, out of 15 total.