Eyes: Difference between revisions
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Deprecated (talk | contribs) (Removed redirect and documented the Eyes shader) |
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{{For|about=the | {{Source topicon}} {{lang}} | ||
{{obsolete|shader=1}} | {{For|about=the older shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | ||
<!-- {{obsolete|shader=1|replacement=[[EyeRefract]]}} --> | |||
{{stub}} | {{stub}} | ||
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | ||
{{ | {{this is a|vertex shader|name=Eyes}} It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it. | ||
==Parameters== | ==Parameters== | ||
{{ | {{MatParamDef|$basetexture|texture|The texture for the sclera (the white) of the eye.}} | ||
{{ | {{MatParamDef|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | ||
{{ | {{MatParamDef|$halflambert|bool|Half-lambertian shading.}} | ||
==See also== | |||
* [[EyeRefract]] |
Latest revision as of 11:41, 23 August 2025


This article is about the older shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

Alyx's eyeball in Episode Two, using this shader.
Eyes
is a Vertex shader available in all Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
The texture for the sclera (the white) of the eye.
The texture for the iris, which is a translucent decal projected over the sclera of the eye.
Half-lambertian shading.