Havok: Difference between revisions
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'''Havok''' is a company that licenses the [[physics]] middleware used in [[Source]] games. The original engine licensed by Valve, '''Ipion Virtual Physics''' (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. | [[File:Logo-Havok.png|320px|right|Havok logo. © Microsoft Corporation]] | ||
'''Havok''' is a company that licenses the [[physics]] middleware used in [[Source]] games. The original engine licensed by Valve, '''Ipion Virtual Physics''' (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by {{Wiki|Microsoft|icon=hide}} in 2015. | |||
== Licensing == | |||
''IVP'' was initially licensed for an estimated $50,000 - $60,000 per title. The licensing cost for third-party {{Source|1}} games formerly was $25,000 per title, and only applies to commercial games and/or mods.{{Cite|1}} | |||
As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now '''free'''.{{Cite|1}} | |||
[[Rubikon]], the {{Source 2|1}} physics engine, was built in part to replace the Havok middleware and reduce licensing costs.{{Cite|2}}{{Cite|3}} | |||
== See also == | |||
* [[VPhysics]] | |||
== External links == | |||
* [https://www.havok.com/ Website] | |||
* [https://www.havok.com/havok-physics/ About Havok Physics] | |||
== | [[Category:Physics]] | ||
[[Category:VPhysics]] | |||
{{references|1= | |||
{{ref2|cite id=1|[https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine Distributing Source Engine Games / Mods]. ''Steamworks Documentation''. [https://web.archive.org/web/20250113062111/https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine Archived] from the original in January 13, 2025.{{Quote|'''Q.''' Do I have to buy a Havok license? | |||
'''A.''' In the past it was necessary for commercial mods based on the Source Engine to purchase a separate license to the Havok physics engine, but that is no longer the case as Microsoft has generously waived their licensing fee. For non-commercial mods this was never necessary. | |||
[ | However, if you are using the RAD tools included with the Source SDK, you will need to contact RAD for information and cost associated with licensing Miles and/or Bink.}} | ||
}} | |||
{{ref2|cite id=2|{{YouTube|1RphLzpQiJY|Valve's Physics for Game Programmers - GDC 2014}}. [https://web.archive.org/web/20250108221704/https://www.youtube.com/watch?v{{=}}1RphLzpQiJY Archived] from the original in January 8, 2025.}} | |||
{{ref2|cite id=3|[https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques - GDC 2014]. [https://web.archive.org/web/20250108233940/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Archived] from the original in January 8, 2025.}} | |||
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Latest revision as of 01:47, 12 August 2025
Havok is a company that licenses the physics middleware used in Source games. The original engine licensed by Valve, Ipion Virtual Physics (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by Microsoft in 2015.
Licensing
IVP was initially licensed for an estimated $50,000 - $60,000 per title. The licensing cost for third-party Source games formerly was $25,000 per title, and only applies to commercial games and/or mods.[1]
As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now free.[1]
Rubikon, the Source 2 physics engine, was built in part to replace the Havok middleware and reduce licensing costs.[2][3]
See also
External links
References
References | ||||||
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