Ai changetarget: Difference between revisions
		
		
		
		
		
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|  (It literally changes the target keyvalue, so any entity can be used) | No edit summary | ||
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| {{ | {{Ent not in fgd}} | ||
| {{ | {{CD|CAI_ChangeTarget|file1=triggers.cpp}} | ||
| {{this is a|logical entity|name=ai_changetarget}} It's main use is for changing the <code>target</code> keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using [[AddOutput]] (but that might not update the NPC's target properly{{confirm}}). | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Target  | {{KV Targetname}} | ||
| {{KV|NewTarget  | {{KV|Target|intn=target|target_destination|Entity(s) that should have <code>target</code> changed.}} | ||
| {{KV|NewTarget|intn=m_iszNewTarget|target_destination|New <code>targetname</code> for the targeted entity(s) to target.}} | |||
| ==Inputs== | ==Inputs== | ||
| {{ | {{I|Activate|Trigger the target change.}} | ||
| [[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 04:19, 29 April 2025
|  Class hierarchy | 
|---|
| CAI_ChangeTarget | 
|  triggers.cpp | 
ai_changetarget  is a   logical entity  available in all  Source games. It's main use is for changing the
 Source games. It's main use is for changing the target keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using AddOutput (but that might not update the NPC's target properly[confirm]).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target (target) <targetname>
- Entity(s) that should have targetchanged.
- NewTarget (m_iszNewTarget) <targetname>
- New targetnamefor the targeted entity(s) to target.
Inputs
- Activate
- Trigger the target change.







