Blob element: Difference between revisions
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(Created page with "{{hl2 point|blob_element}} These are normally created and managed by an <code>npc_blob</code>. See that page for more information.") |
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{{ | {{LanguageBar}} | ||
{{HL2 topicon}} | |||
{{Ent not in fgd|nolink=1}} | |||
{{CD|CBlobElement|file1=npc_blob.cpp}} | |||
{{this is a|model entity|game=Half-Life 2|game1=Half-Life 2: Lost Coast|name=blob_element}} | |||
These are normally created and managed by an {{ent|npc_blob}} | |||
This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | |||
== ConVars/Commands == | |||
{{varcom|start}} | |||
{{varcom|npc_blob_use_model|2|Arbitrary number|Chooses which model to show <code>blob_element</code>s as. {{restart}} | |||
:0. <code>gibs/agibs.mdl</code> (skull) | |||
:1. <code>props_junk/watermelon01.mdl</code> (watermelon) | |||
:2. <code>w_squeak.mdl</code> ([[snark]] (not in final game, shows error model)) | |||
:3. <code>baby_headcrab.mdl</code> ([[baby headcrab]] (not in final game, shows error model))}} | |||
{{varcom|end}} | |||
== See Also == | |||
* {{ent|npc_blob}} |
Latest revision as of 04:30, 19 May 2025


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CBlobElement |
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blob_element
is a model entity available in Half-Life 2 and
Half-Life 2: Lost Coast.
These are normally created and managed by an npc_blob
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
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