Trigger fog: Difference between revisions
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Note:To work properly, you need to have a VMT with this path
(Created page with "{{base_brush|trigger_fog}} == Entity Description == It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2. {...") |
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{{ | {{ent not in fgd}} | ||
{{this is a|brush entity|name=trigger_fog}} | |||
== Entity Description == | == Entity Description == | ||
It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from [[Half-Life 2]]. | It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from [[Half-Life 2]]. | ||
===FGD Code=== | |||
<pre>@SolidClass base(TriggerOnce) = trigger_fog | |||
[ | |||
]</pre> | |||
{{note|To work properly, you need to have a [[VMT]] with this path <code>particle/particle_fog.vmt</code>, you need it mounted in your map or included in your mod.}} | {{note|To work properly, you need to have a [[VMT]] with this path <code>particle/particle_fog.vmt</code>, you need it mounted in your map or included in your mod.}} |
Latest revision as of 19:01, 17 May 2024
trigger_fog
is a brush entity available in all Source games.
Entity Description
It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2.
FGD Code
@SolidClass base(TriggerOnce) = trigger_fog [ ]

particle/particle_fog.vmt
, you need it mounted in your map or included in your mod.Keyvalues
|
Flags
|
Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.