Func clip vphysics: Difference between revisions
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Note:Any normal material can be used on this entity's brush faces; a material with %CompileNoDraw and/or %CompileTrigger is recommended. Vphysics clip brushes are not drawn with r_drawclipbrushes or showtriggers_toggle.
Bug*:
(Clarifying something I went to the trouble of making a test map to be sure of.) |
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{{ | [[File:Toolsnodraw.gif|left]] | ||
{{CD|CFuncVPhysicsClip|file1=bmodels.cpp}} | |||
{{this is a|brush entity|name=func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filter to only collide with specific objects. | |||
In simple terms, it's an invisible wall that blocks objects but not players. | |||
{{note|Any normal material can be used on this entity's brush faces; a material with {{cmd|%CompileNoDraw}} and/or {{cmd|%CompileTrigger}} is recommended. Vphysics clip brushes are not drawn with {{cmd|r_drawclipbrushes}} or {{cmd|showtriggers_toggle}}.}} | |||
{{bug| | {{bug*|<code>StartDisabled</code> is a keyvalue in Hammer, but it is not present in the code. Use a {{ent|logic_auto}} and the <code>Disable</code> input instead. | ||
{{expand|title=Code fix|{{fix|In <code>bmodels.cpp</code>, find <code>BEGIN_DATADESC( CFuncVPhysicsClip )</code> and replace <code>DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN )</code> with <code>DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" )</code>. No changes to the FGDs or existing maps are required.|code}}}}}} | |||
==Keyvalues== | |||
== Keyvalues == | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV|Filter Name|intn=filtername|filterclass|[[Filter]] to use to see if activator collides with this entity.}} | ||
= | |||
== | ==Inputs== | ||
{{I|Enable|Enable collision}} | |||
{{I|Disable|Disable collision}} | |||
== See also == | |||
* {{l4d2}}{{ent|script_clip_vphysics}} | |||
[[Category:Physics]] | [[Category:Physics]] |
Latest revision as of 13:28, 17 September 2024
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CFuncVPhysicsClip |
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func_clip_vphysics
is a brush entity available in all Source games. It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.
In simple terms, it's an invisible wall that blocks objects but not players.


StartDisabled
is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable
input instead.
![]() bmodels.cpp , find BEGIN_DATADESC( CFuncVPhysicsClip ) and replace DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ) with DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ) . No changes to the FGDs or existing maps are required. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable collision
- Disable
- Disable collision