Trigger bomb reset: Difference between revisions
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{{ | {{this is a|brush entity|game=Counter-Strike: Global Offensive|name=trigger_bomb_reset}} | ||
==Entity description== | ==Entity description== | ||
This is an invisible trigger entity that teleports dropped [[weapon_c4|C4 entities]] to the last feet's position of its previous carriers where a carrier had touched the ground while owning the C4. | |||
* If no such position exists for a C4 entity (i.e. if it has no previous carriers or if none of the previous carriers have touched the ground while carrying it), it is teleported to the map's origin, <code>(0,0,0)</code>. | |||
* To prevent infinite resetting, C4 entities are set ''asleep'' when teleported by this entity, so they will float. | |||
* While ''bunnyhopping'', the game does not consider a player to be touching the ground. | |||
It is intended to be used in inaccessible areas where a bomb cannot be retrieved. | It is intended to be used in inaccessible areas where a bomb cannot be retrieved. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
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==Outputs== | ==Outputs== | ||
{{ | {{O Trigger}} |
Latest revision as of 18:52, 17 May 2024
trigger_bomb_reset
is a brush entity available in Counter-Strike: Global Offensive.
Entity description
This is an invisible trigger entity that teleports dropped C4 entities to the last feet's position of its previous carriers where a carrier had touched the ground while owning the C4.
- If no such position exists for a C4 entity (i.e. if it has no previous carriers or if none of the previous carriers have touched the ground while carrying it), it is teleported to the map's origin,
(0,0,0)
. - To prevent infinite resetting, C4 entities are set asleep when teleported by this entity, so they will float.
- While bunnyhopping, the game does not consider a player to be touching the ground.
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
|
Outputs
|