Info player start (GoldSrc): Difference between revisions
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(minor tweaking, entity is not gravity affected) |
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{{ | {{LanguageBar}} | ||
{{TabsBar|main=info_player_start}} | |||
[[File:info_player_start.png|300px|thumb]] | |||
{{CD|CPointEntity|goldsrc=1}} | |||
{{this is a|point entity|name=info_player_start|engine=GoldSrc}} | |||
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | |||
In {{cs}}{{czero}} when {{cmd|deathmatch}} is set to 1, this is a counter-terrorist spawn point, equivalent to later games' {{ent|info_player_counterterrorist}}. | |||
==Key Values== | |||
{{KV Angles}} | |||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | |||
[[Category:Entities]] | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] |
Latest revision as of 09:11, 8 May 2025
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CPointEntity |
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info_player_start
is a point entity available in all GoldSrc games.
An
info_player_start
is used to define where the player will spawn in a map in single player. Only one info_player_start
can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start
is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
In when deathmatch is set to 1, this is a counter-terrorist spawn point, equivalent to later games' info_player_counterterrorist.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.