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Info player start (GoldSrc): Difference between revisions

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{{HL1}} '''info_player_start''' is a point based entity available in all versions of the GoldSource Engine.
{{LanguageBar}}
{{TabsBar|main=info_player_start}}
[[File:info_player_start.png|300px|thumb]]
{{CD|CPointEntity|goldsrc=1}}
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.


==Entity description==
In {{cs}}{{czero}} when {{cmd|deathmatch}} is set to 1, this is a counter-terrorist spawn point, equivalent to later games' {{ent|info_player_counterterrorist}}.
 
==Key Values==
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed '''first''' will be the one used. Unlike most point-entities used for spawning, the info_player_start is not ''gravity affected'', meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
{{KV Angles}}
 
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).


==Flags==
==Flags==
* '''Not in Deathmatch''' - determines whether or not this entity exists in the multiplayer variant of the map.
{{Hl1_Appearflags}}


[[Category:Entities]]
[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]

Latest revision as of 09:11, 8 May 2025

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Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ effects.cpp

info_player_start is a point entity available in all GoldSrc GoldSrc games. An info_player_start is used to define where the player will spawn in a map in single player. Only one info_player_start can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.

In Counter-StrikeCounter-Strike: Condition Zero when deathmatch is set to 1, this is a counter-terrorist spawn point, equivalent to later games' info_player_counterterrorist.

Key Values

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.