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Info player start (GoldSrc): Difference between revisions

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{{HL1}}''info_player_start'' is a point based entity available in the GoldSource Engine.
{{LanguageBar}}
{{TabsBar|main=info_player_start}}
[[File:info_player_start.png|300px|thumb]]
{{CD|CPointEntity|goldsrc=1}}
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.


==Entity description==
In {{cs}}{{czero}} when {{cmd|deathmatch}} is set to 1, this is a counter-terrorist spawn point, equivalent to later games' {{ent|info_player_counterterrorist}}.
 
==Key Values==
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.  
{{KV Angles}}
 
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width.


==Flags==
==Flags==
* '''Not in Deathmatch''' - determines whether or not this entity is active in the multiplayer variant of the map.
{{Hl1_Appearflags}}


[[Category:Entities]]
[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]

Latest revision as of 09:11, 8 May 2025

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Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ effects.cpp

info_player_start is a point entity available in all GoldSrc GoldSrc games. An info_player_start is used to define where the player will spawn in a map in single player. Only one info_player_start can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.

In Counter-StrikeCounter-Strike: Condition Zero when deathmatch is set to 1, this is a counter-terrorist spawn point, equivalent to later games' info_player_counterterrorist.

Key Values

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.