Game round win: Difference between revisions
		
		
		
		
		
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 Bug:It doesn't triggers victory in Black Mesa if warm up time and warm up intermission time is not finished.
Bug:It doesn't triggers victory in Black Mesa if warm up time and warm up intermission time is not finished.
		
	
|  (Might be a good idea to note this surprise) |  (activator/caller) | ||
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| {{ | {{LanguageBar}} | ||
| {{CD|CTeamplayRoundWin|file1=entity_roundwin.cpp}} | |||
| [[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]] | |||
| {{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also available in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered. | |||
| {{bug|hidetested=1|It doesn't triggers victory in {{bms|1}} if warm up time and warm up intermission time is not finished.}} | |||
| == Keyvalues == | |||
| ==Keyvalues== | |||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Force map reset|intn=force_map_reset|boolean|Force the map to reset during the force respawn after the round is over. {{bug|hidetested=1|If this is set to <code>False</code> and <code>TeamNum</code> is nonzero, the <code>RoundWin</code> input often causes crashes. It is best practice to have this set to <code>True</code> unless you have a reason not to.}} | |||
| {{KV|Switch teams on map win?|intn=switch_teams|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any {{ent|team_control_point_master}} entity.}}}}}} | |||
| {{KV TeamNum}} | |||
| {{KV|Force map reset|boolean|Force the map to reset during the force respawn after the round is over. | |||
| {{KV|Switch teams on map win?|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any  | |||
| ==Inputs== | ==Inputs== | ||
| {{I  | {{I|RoundWin|Tell the game rules the round is over.}} | ||
| {{I TFTeam}} | |||
| ==Outputs== | ==Outputs== | ||
| {{O  | {{O|OnRoundWin|ac-is-this=1|Sent when the entity tells the game rules the round is over.}} | ||
| == See also == | |||
| * {{ent|game_end}} | |||
| * {{csgo}} {{ent|game_round_end}} - analogous entity | |||
Latest revision as of 11:34, 28 May 2025

 
|  Class hierarchy | 
|---|
| CTeamplayRoundWin | 
|  entity_roundwin.cpp | 
 
  Entity icon by ficool2.
game_round_win  is a   point entity  available in  Team Fortress 2. It is also available in
 Team Fortress 2. It is also available in  Black Mesa. In
 Black Mesa. In  Team Fortress 2 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In
 Team Fortress 2 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In  Black Mesa triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
 Black Mesa triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
 Bug:It doesn't triggers victory in Black Mesa if warm up time and warm up intermission time is not finished.
Bug:It doesn't triggers victory in Black Mesa if warm up time and warm up intermission time is not finished.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.  Bug:If this is set to Bug:If this is set toFalseandTeamNumis nonzero, theRoundWininput often causes crashes. It is best practice to have this set toTrueunless you have a reason not to.
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.  Note:This overrides the setting in any team_control_point_master entity. Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum, or teamnumber  )  <integer choices> )  <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls  
- 2: RED  , Survivors , Survivors  , Terrorists , Terrorists   , Marines (Team-based game modes only) , Marines (Team-based game modes only) 
- 3: BLU/Robots  , Infected , Infected  , Counter-Terrorists , Counter-Terrorists   , Scientists (Team-based game modes only) , Scientists (Team-based game modes only) 
- 5: Halloween Bosses (only in  ) !FGD ) !FGD
 
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- !activator = !caller = this entity
 Sent when the entity tells the game rules the round is over.
See also
- game_end
 game_round_end - analogous entity game_round_end - analogous entity























