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(Created page with "==Introduction== The sixth chapter of Half-Life finds Gordon Freeman traversing an old rocket silo and defeating one of the game's "bosses", the [[monster_tentacle|tentac...")
 
(Fixed links and added some maps aren't ordered alphabetically start to finish)
 
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==Introduction==
{{LanguageBar}}
The sixth chapter of [[Half-Life]] finds [[Gordon Freeman]] traversing an old rocket silo and defeating one of the game's "bosses", the [[monster_tentacle|tentacle monster]].
{{Background
| file = C1a4_tentacles.jpg
| opacity = 0.15
| gradient-height = 400px
}}
{{HL1 topicon}}
 
'''Blast Pit''' is the sixth chapter of {{hl|4}} where [[Gordon Freeman]] traverses an old rocket silo and defeats one of the game's "bosses", the [[monster_tentacle_(GoldSrc)|tentacle monster]].


==Architecture==
==Architecture==
Line 6: Line 13:


==Environment==
==Environment==
The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around [[monster_bullchicken|bullsquid]] to aid the player in dispatching them.
The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around [[monster_bullchicken_(GoldSrc)|bullsquid]] to aid the player in dispatching them.


The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off.
The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off.


==NPCs==
==NPCs==
While other aliens can be spread around for variety, Blast Pit centers around one major alien, [[monster_tentacle]]. There are three in the chapter placed in the same lab, and they attack by smashing the player. While [[monster_scientist|scientists]] and [[monster_barney|security guards]] can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. [[monster_human_grunt|HECU squads]] should not be found here.
While other aliens can be spread around for variety, Blast Pit centers around one major alien, [[monster_tentacle_(GoldSrc)|monster_tentacle]]. There are three in the chapter placed in the same lab, and they attack by smashing the player. While [[monster_scientist_(GoldSrc)|scientists]] and [[monster_barney_(GoldSrc)|security guards]] can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. [[monster_human_grunt_(GoldSrc)|HECU squads]] should not be found here.


==Reference==
==Maps==
<gallery>
The following [[.bsp]]s comprise this chapter.
Image:C1a4 rails.jpg|The rail lines early on in the chapter
*{{code|c1a4}}
Image:C1a4k toxicwaste.jpg|Some rooms are flooded with toxic waste
*{{code|c1a4b}}
Image:C1a4_tentacles.jpg|The rocket test silo
*{{code|c1a4d}}
*{{code|c1a4e}}
*{{code|c1a4f}}
*{{code|c1a4g}}
*{{code|c1a4i}}
*{{code|c1a4j}}
*{{code|c1a4k}}
{{Note|c1a4a, c1a4c, and c1a4h don't exist in the game files.}}
{{note|Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, {{code|c1a4}}, transitions to {{code|c1a4k}}.}}
 
==Gallery==
<gallery mode=packed heights=250px>
File:C1a4 rails.jpg|The rail lines early on in the chapter
File:C1a4k toxicwaste.jpg|Some rooms are flooded with toxic waste
File:C1a4_tentacles.jpg|The rocket test silo
</gallery>
</gallery>
[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
 
 
{{Chapters|game=hl}}
 
[[Category:Regions & Atmospheres]]
[[Category:Half-Life Continuity]]

Latest revision as of 15:27, 9 September 2024

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C1a4 tentacles.jpg

Blast Pit is the sixth chapter of Half-Life Half-Life where Gordon Freeman traverses an old rocket silo and defeats one of the game's "bosses", the tentacle monster.

Architecture

Stone walls and metal fixtures are common here. The facility is meant for low-level industrial use, and is therefore spartan. Pipelines aren't hidden in the walls; they're located in plain sight. Hallways tend not to be tall, whereas rooms are very tall and open. Bridges and catwalks are generally placed high up.

Environment

The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around bullsquid to aid the player in dispatching them.

The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off.

NPCs

While other aliens can be spread around for variety, Blast Pit centers around one major alien, monster_tentacle. There are three in the chapter placed in the same lab, and they attack by smashing the player. While scientists and security guards can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. HECU squads should not be found here.

Maps

The following .bsps comprise this chapter.

  • c1a4
  • c1a4b
  • c1a4d
  • c1a4e
  • c1a4f
  • c1a4g
  • c1a4i
  • c1a4j
  • c1a4k
Note.pngNote:c1a4a, c1a4c, and c1a4h don't exist in the game files.
Note.pngNote:Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, c1a4, transitions to c1a4k.

Gallery