Trigger auto (GoldSrc): Difference between revisions
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(Created page with "{{HL1}} '''trigger_auto''' is a point entity available in Half-Life. ==Entity description== Automatically fires an input to a specified entity on map spawn. This is the pre...") |
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{{ | {{TabsBar|main=Logic auto}} | ||
{{CD|CAutoTrigger|goldsrc=1}} | |||
{{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires its targets on map spawn. | |||
== Keyvalues == | == Keyvalues == | ||
{{hl1 kv targetname}} | |||
{{ | {{KV|Global State to Read|intn=globalstate|string|The trigger_auto will only fire its target if this state have been set by an [[env_global_(GoldSrc)|env_global]].}} | ||
{{KV|Trigger state|intn=triggerstate|integer choices|The state to set on the targeted entity.}} | |||
{{KV|Global State to Read|string}} | |||
{{KV|Trigger state|choices| | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 21: | Line 17: | ||
|- | |- | ||
|} | |} | ||
{{Hl1 kv targetx}} | |||
== Flags == | == Flags == | ||
{{fl|1|Remove on fire}} | |||
== See Also == | |||
* {{source}}{{ent|logic_auto}} | |||
* | |||
[[Category:Half-Life]] | [[Category:Half-Life]] |
Latest revision as of 06:08, 20 May 2025
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CAutoTrigger |
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trigger_auto
is a point entity available in Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Global State to Read (globalstate) <string>
- The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger state (triggerstate) <integer choices>
- The state to set on the targeted entity.
Value Description 0
Off 1
On 2
Toggle
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Flags
- Remove on fire : [1]