Game round end: Difference between revisions
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Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
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{{ | {{CD|CGameRoundEnd|base=CRulePointEntity|file1=maprules.cpp}} | ||
{{ | {{This is a|point entity|game=Counter-Strike: Global Offensive|name=game_round_end|sprite=game_end.png}} An entity that ends a multiplayer game round. | ||
{{Map properties note}} | |||
== | |||
{{ | |||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I|EndRound_Draw|End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).|param=float}} | ||
{{I|EndRound_TerroristsWin|End the round, terrorists win after x seconds. Parameter is how long until the next round starts.|param=float}} | |||
{{ | {{I|EndRound_CounterTerroristsWin|End the round, CTs win after x seconds. Parameter is how long until the next round starts.|param=float}} | ||
{{ | |||
== Outputs == | == Outputs == | ||
{{O | {{O|OnRoundEnded|activator = !caller = NULL|caller=hide|Fires when the round ends regardless of it ended via input to this entity or not.|param=void}} | ||
== See Also == | |||
* {{ent|game_end}} | |||
* {{ent|info_map_parameters/Counter-Strike series|alt=info_map_parameters}} - Can also be used to end a round | |||
* {{tf2}} {{ent|game_round_win}} - analogous entity |
Latest revision as of 09:37, 12 May 2025
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CGameRoundEnd |
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game_round_end
is a point entity available in Counter-Strike: Global Offensive. An entity that ends a multiplayer game round.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- EndRound_Draw <float >
- End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).
- EndRound_TerroristsWin <float >
- End the round, terrorists win after x seconds. Parameter is how long until the next round starts.
- EndRound_CounterTerroristsWin <float >
- End the round, CTs win after x seconds. Parameter is how long until the next round starts.
Outputs
- OnRoundEnded <void>
- !activator = !caller = NULL
Fires when the round ends regardless of it ended via input to this entity or not.
See Also
- game_end
- info_map_parameters - Can also be used to end a round
game_round_win - analogous entity