Clean (Portal 2): Difference between revisions

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{{otherlang2
{{lang|Clean (Portal 2)}}
|ko=Clean_(Portal_2):ko
}}
[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
{{Portal 2 theme menu}}
{{Portal 2 theme menu}}
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present.
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally [[Portal 2 Puzzle Maker|easy to prototype]] and require little advanced features.


This theme is also used throughout most of co-op, in particular Courses 1 and 2.
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]).


Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]].
Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]].


==Elements==
==Elements==
*[[Glass Light (Portal 2)| Glass Lights]]
[[File:Clean example.jpg|thumb|An example of a chamber that combines elements of the Wheatley theme and Clean theme, from [[Portal 2]] Singleplayer mode]]
*[[Elevator (Portal 2)|Vacuum Elevator]]
[[File:1080p-Clean example.png|thumb|Another example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
*[[Test Door (Portal 2)|Test Doors]], not malfunctioning
*[[Glass Light (Portal 2)|Light Strips]], not broken nor flickering
*[[Elevator (Portal 2)|Turbine Entrance and Exit Elevators]]
*[[Test Door (Portal 2)|Test Chamber Doors]], not malfunctioning
*[[Observation Room|Observation Rooms]] with lights on, not flickering
*[[Observation Room|Observation Rooms]] with lights on, not flickering
*[[Test Sign|Test Sign]], not flashing
*[[Test Sign|Test Chamber Sign]], not flashing
*[[Panels]]
*[[Panels]]
*Any other testing elements
*Any other testing elements
==Portalable Textures==
===Walls===
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003a.jpg#/media/File:White_wall_tile003a.jpg <code>white_wall_tile003a</code>] for normal (2x1) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003c.jpg#/media/File:White_wall_tile003c.jpg <code>white_wall_tile003c</code>] for square (2x2) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003f.jpg#/media/File:White_wall_tile003f.jpg <code>white_wall_tile003f</code>] for small square (4x4) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003h.jpg#/media/File:White_wall_tile003h.jpg <code>white_wall_tile003h</code>] for big square (1x1) walls
===Floors===
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004a.jpg#/media/File:white_floor_tile004a.jpg <code>white_floor_tile004a</code>] for normal floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004b.jpg#/media/File:white_floor_tile004b.jpg <code>white_floor_tile004b</code>] for checker floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004c.jpg#/media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors
===Ceilings===
*<code>white_ceiling_tile002a</code>
==Non Portalable Textures==
===Walls===
*<code>black_wall_metal_002b</code> Small
*<code>black_wall_metal_002a</code> Medium
*<code>black_wall_metal_002c</code> Large
*<code>black_wall_metal_002d</code> Extra Large
For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"


{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}
{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}


[[Category: Portal 2 Level Design]]
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]

Latest revision as of 19:51, 26 April 2025

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This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally easy to prototype and require little advanced features.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a chamber that combines elements of the Wheatley theme and Clean theme, from Portal 2 Singleplayer mode
Another example of a clean test chamber, from Portal 2 Singleplayer mode.

Portalable Textures

Walls

Floors

Ceilings

  • white_ceiling_tile002a

Non Portalable Textures

Walls

  • black_wall_metal_002b Small
  • black_wall_metal_002a Medium
  • black_wall_metal_002c Large
  • black_wall_metal_002d Extra Large

For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"