Ricochet Level Creation/Jump arrow: Difference between revisions

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{{Back|Ricochet Level Creation}}
{{LanguageBar|title = Ricochet Level Creation/Jump arrow}}
 
Players in Ricochet can only jump using jump arrows and jump pads.
Players in Ricochet can only jump using jump arrows and jump pads.
== Jump arrow ==
== Jump arrow ==
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool or the Vertex Tool.
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with <code>SKY</code> texture.
# Create 80x32x32 block and make it <code>[[func_wall]]</code>.
# Create 80x36 16 units tall block and make it <code>[[func_wall]]</code>. Cover it in <code>NULL</code> texture.
# Make pyramid off new block using the Vertex Tool. It will be better if you make pyramid in 3D view because you may move vertexes from back side of block and it will cause invalid brush structure.
# Make pyramid off new block using the Vertex Tool, as shown in the Stage 3.
# Remove top half of pyramid using Clipping Tool.
# Remove the top half of the pyramid using the Clipping Tool.
# Paint top and bottom sides with <tt>+0ARROW1</tt> texture. Rotate texture to same direction as brush, then click Fit on texture application window. Paint left and right sides with <tt>+0SQUARE1</tt> texture with 180° rotation and Fit button clicked.
# Paint top and bottom sides with <code>+0ARROW1</code> texture. Rotate texture to same direction as brush and press Fit and C on texture application window. Paint left and right sides with <code>+0SQUARE1</code> texture with 180° rotation and Fit button pressed.
# Place <tt>trigger_jump</tt> brush entity above jump arrow. Set <tt>info_target</tt> from target pad or target pyramidal jump arrow as Target keyvalue, and set Height of jump arc to the height difference between two pads, normally 128".
# Place <code>trigger_jump</code> brush entity above jump arrow. Set <code>[[info_target]]</code> of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128.
# Rotate the arrow and trigger and attach them to pad.
# Rotate the arrow and trigger and attach them to pad.
<gallery>
<gallery>
Image:JumpArrow1.png|Stage 1
File:JumpArrow1.png|Stage 1
Image:JumpArrow2.jpg|Stage 2
File:JumpArrow2.jpg|Stage 2
Image:JumpArrow3.jpg|Stage 3
File:JumpArrow4.jpg|Stage 3
Image:JumpArrow4.jpg|Stage 4
File:JumpArrow5.jpg|Stage 4
Image:JumpArrow5.jpg|Stage 5
File:JumpArrow6.jpg|Stage 5
Image:JumpArrow6.jpg|Stage 6
</gallery>
</gallery>


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# Create 112x32x96 block. Place it 96" above platform.
# Create 112x32x96 block. Place it 96" above platform.
# Make a pyramid off the block.
# Make a pyramid off the block.
# Paint pyramid sides with <tt>+0ARROW1</tt> texture, back side with <tt>BLACK</tt> texture.
# Paint pyramid sides with <tt>+0ARROW1</tt> texture, back side with <tt>BLACK</tt> texture. Make it <code>[[func_wall]]</code>.
# Put <tt>info_target</tt> and <tt>trigger_jump</tt> at the spike. Set <tt>info_target</tt> from target pad as <tt>trigger_jump</tt>'s Target keyvalue.
# Put <tt>info_target</tt> and {{ent|trigger_jump_(GoldSrc)|alt=trigger_jump}} at the spike. Set <tt>info_target</tt> from target pad as <tt>trigger_jump</tt>'s Target keyvalue.
# Rotate the arrow and trigger.
# Rotate the arrow and trigger.
<gallery>
<gallery>
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Image:PyramidArrow4.jpg|Stage 4
Image:PyramidArrow4.jpg|Stage 4
</gallery>
</gallery>
[[Category:Level Design Tutorials]]
[[Category:Level Design]]
[[Category:Ricochet]]
[[Category:Ricochet]]

Latest revision as of 10:43, 12 July 2024

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Players in Ricochet can only jump using jump arrows and jump pads.

Jump arrow

  1. Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with SKY texture.
  2. Create 80x36 16 units tall block and make it func_wall. Cover it in NULL texture.
  3. Make pyramid off new block using the Vertex Tool, as shown in the Stage 3.
  4. Remove the top half of the pyramid using the Clipping Tool.
  5. Paint top and bottom sides with +0ARROW1 texture. Rotate texture to same direction as brush and press Fit and C on texture application window. Paint left and right sides with +0SQUARE1 texture with 180° rotation and Fit button pressed.
  6. Place trigger_jump brush entity above jump arrow. Set info_target of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128.
  7. Rotate the arrow and trigger and attach them to pad.

Jump pad

  1. Create 112x32x96 block. Place it 96" above platform.
  2. Make a pyramid off the block.
  3. Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture. Make it func_wall.
  4. Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
  5. Rotate the arrow and trigger.