Npc seagull: Difference between revisions

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{{otherlang2
{{LanguageBar}}
|ru=Npc_seagull:ru
{{CD|CNPC_Seagull|base=CNPC_Crow|file1=npc_crow.cpp}}
}}
[[File:seagull.jpg|256px|right|link=]]
{{DISPLAYTITLE:npc_seagull}}
{{this is a|model entity|name=npc_seagull|game=Half-Life 2 series|game1=Black Mesa}}
{{hl2 point|npc_seagull}}
[[Image:seagull.jpg|frame|right|An ''npc_seagull'' entity.]]


A seagull. A nice touch to shoreline maps. Make sure to place [[info_hint|info_hints]] to tell the bird where to fly.
A seagull. A nice touch to shoreline maps. Make sure to place {{ent|info_hint}}s to tell the bird where to fly.
{{flying npc}}
{{flying npc}}
* If a [[prop_vehicle_jeep]] is left idle long enough, seagulls are summoned to take a crap on it.
* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it.


{{NPCNote}}
{{Note|Everything else same as {{ent|npc_crow}} with the exception of:
 
* model: <code>models/seagull.mdl</code>
==Keyvalues==
* pain and death sound: <code>NPC_Seagull.Pain</code>
{{KV BaseNPC}}
* idle sound: <code>NPC_Seagull.Idle</code>
 
}}
==Flags==
{{Fl BaseNPC}}
 
==Inputs==
{{I BaseNPC}}
{{IO|FlyAway|Forces the seagull to fly to the nearest ''Crow: Fly to point'' hint node.|param=target_destination}}
 
==Outputs==
{{O BaseNPC}}


==See also==
== See also ==
* [[npc_crow]]
* {{ent|npc_crow}}
* [[npc_pigeon]]
* {{ent|npc_pigeon}}
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 CNPC_Seagull class definition]

Latest revision as of 16:10, 1 June 2025

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C++ Class hierarchy
CNPC_Seagull
CNPC_Crow
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_crow.cpp
Seagull.jpg

npc_seagull is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa.

A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.

Note.pngNote:Everything else same as npc_crow with the exception of:
  • model: models/seagull.mdl
  • pain and death sound: NPC_Seagull.Pain
  • idle sound: NPC_Seagull.Idle

See also