Synergy/Entities: Difference between revisions
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This is a complete list of [[Synergy]] entities, specific to the mod. | This is a complete list of [[Synergy]] entities, specific to the mod. | ||
= | =Steam Version= | ||
===[[Brush entity|Brush based]]=== | ===[[Brush entity|Brush based]]=== | ||
* [[trigger_coop]] | * [[trigger_coop]] | ||
Line 20: | Line 20: | ||
* [[logic_playerproxy]] - Added Input ('''CancelRestorePlayers''': After calling this input, any players that spawn into the game, even if they have been saved during a transition, will not be restored; they will spawn into the world normally, as if they just connected.) | * [[logic_playerproxy]] - Added Input ('''CancelRestorePlayers''': After calling this input, any players that spawn into the game, even if they have been saved during a transition, will not be restored; they will spawn into the world normally, as if they just connected.) | ||
=Release v1.1 (pre- | =Release v1.1 (pre-Steam)= | ||
===[[Brush entity|Brush based]]=== | ===[[Brush entity|Brush based]]=== | ||
* [[synergy_brush]] | * [[synergy_brush]] | ||
Line 77: | Line 77: | ||
* [[item_box_sl8_rounds]] | * [[item_box_sl8_rounds]] | ||
[[Category: | == See also == | ||
[[Category:Level Design]] | * [[:Category:Synergy Entities]] | ||
[[Category:Synergy|Entities]] | |||
[[Category:Third Party Entities]] | |||
[[Category:Level Design]]<!--How exactly this is relevant here? --> |
Latest revision as of 17:03, 12 April 2023
This is a complete list of Synergy entities, specific to the mod.
Steam Version
Brush based
Point based
- hud_timer
- info_player_coop
- info_player_equip
- info_global_settings
- info_spawn_manager
- info_vehicle_spawn
- prop_vehicle_mp
- weapon_deagle
Modified Entities
Notable list of pre-existing entities that have been modified in Synergy.
- env_screenoverlay - Added Spawnflag (1 - Activator Only)
- point_viewcontrol - Added Spawnflag (128 - All Clients)
- logic_playerproxy - Added Input (CancelRestorePlayers: After calling this input, any players that spawn into the game, even if they have been saved during a transition, will not be restored; they will spawn into the world normally, as if they just connected.)
Release v1.1 (pre-Steam)
Brush based
Point based
- game_team_equip
- info_checkpoint
- info_findtarget
- info_itemchecker
- info_random
- info_teamcheck
- item_object
- item_pickupobject
- synergy_gameinfo
- synergy_team_manager
Requiring Half-Life: Source
NPCs
Requiring Half-Life: Source
Requiring Half-Life 2: Episode One
Equipment
- weapon_flaregun
- weapon_medkit
- weapon_melee
- weapon_mg1
- weapon_mp5k
- weapon_sl8
- item_flare_round
- item_box_flare_rounds
- item_box_sl8_rounds