SplineRope: Difference between revisions

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(Created page with "{{stub}} '''<code>SplineRope</code>''' This VMT shader is used for rope. == Shader specific parameters == ; <code>$shadowdepth</code> {{todo|confirm categor...")
 
(Cleanup, texture parameters, engine branch information, unify with Cable shader)
 
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'''<code>SplineRope</code>'''
'''<code>SplineRope</code>''' is a shader introduced in {{l4d}} used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities. It is used for all cable and rope materials from {{l4d}} onwards, replacing the <code>[[Cable]]</code> shader.
This VMT shader is used for [[Cables and Ropes|rope]].


== Shader specific parameters ==
== Parameters ==
; <code>$shadowdepth</code> {{todo|confirm category.}}
; <code>$basetexture <[[texture]]></code>
: The texture for the rope.
; <code>[[$bumpmap]] <texture></code>
: Bumpmap for the rope.
; <code>$shadowdepth <[[bool]]></code>  
:{{todo|code says ''writing to a shadow depth buffer''}}


[[Category:List of Shaders]]
[[Category:Shaders]]
[[Category:Stubs]]
[[Category:Stubs]]

Latest revision as of 17:26, 4 May 2019

Stub

This article or section is a stub. You can help by expanding it.

SplineRope is a shader introduced in Left 4 Dead used for ropes such as those created by the keyframe_rope and move_rope entities. It is used for all cable and rope materials from Left 4 Dead onwards, replacing the Cable shader.

Parameters

$basetexture <texture>
The texture for the rope.
$bumpmap <texture>
Bumpmap for the rope.
$shadowdepth <bool>
Todo: code says writing to a shadow depth buffer