Trigger upgrade laser sight: Difference between revisions

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{{l4d2 brush|trigger_upgrade_laser_sight}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.
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{{CD|CTriggerUpgradeLaserSight}}
{{this is a|brush entity|name=trigger_upgrade_laser_sight|series=Left 4 Dead}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.


== Keyvalues ==
== Keyvalues ==
{{KV Trigger}}
{{KV Trigger}}
{{KV Targetname}}


== Flags ==
== Flags ==
{{Fl Trigger}}
{{Fl|1|Clients (in {{l4ds}} survivors and SI)}}


== Inputs ==
== Inputs ==
{{I Trigger}}
{{I EnableDisable}}
 
== Outputs ==
{{O Trigger}}


==See also==
==See also==
* [[info_l4d1_survivor_spawn]]
* [[info_l4d1_survivor_spawn]]
* [[upgrade_spawn]]
* [[upgrade_spawn]]

Latest revision as of 18:03, 17 May 2024

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C++ Class hierarchy
CTriggerUpgradeLaserSight
CTriggerWeaponUpgrade
CBaseTrigger
CBaseToggle
CBaseEntity

trigger_upgrade_laser_sight is a brush entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.

Keyvalues

BaseTrigger
Filter Name (filtername) <filter>
A filter entity to test potential activators against.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Clients (in Left 4 Dead seriesLeft 4 Dead series survivors and SI) : [1]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also