Prop minigun: Difference between revisions

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{{l4d series point|prop_minigun}}
__NOTOC__
{{LanguageBar}}
{{TabsBar}}
{{CD|CPropMinigun}}
{{this is a|model entity|name=prop_minigun|game=Left 4 Dead}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
{{important|In {{l4d2|4}} this entity is {{ent|prop_minigun_l4d1}}}}


== Entity description ==
[[File:l4d1_minigun.png|thumb|right|200px]]
A mounted gun players can +USE. The entity is available in both [[Left 4 Dead]] and [[Left 4 Dead 2]].


== Keyvalues ==
== Keyvalues ==
{{KV|Max yaw|float|Max yaw the gun can be turned.}}
{{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}}
{{KV|Max pitch|float|Max pitch the gun can be depressed.}}
{{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}}
{{KV|Min pitch|float|Min pitch the gun can be raised.}}
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}}
{{KV prop_dynamic_base}}
{{KV EnableDisable}}


== Flags ==
== Outputs ==
{{Fl prop_dynamic_base}}
{{O|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
{{O|OnFireStop|Fired when the minigun has stopped firing.}}


== Inputs ==
== ConVars ==
{{I prop_dynamic_base}}
{{varcom|start}}
{{I EnableDisable}}
{{varcom|z_minigun_atomize|0||minigun should atomize zombies}}
{{varcom|z_minigun_cooldown_time|3||Minigun cooldown time}}
{{varcom|z_minigun_damage_rate|48000||Minigun damage rate, in health/minute}}
{{varcom|z_minigun_debug|0||}}
{{varcom|z_minigun_fire_anim|0||survivors use a separate anim when firing miniguns}}
{{varcom|z_minigun_fire_anim_speed|1||cycle rate for main sequence when firing miniguns}}
{{varcom|z_minigun_fire_think_interval|0.2||}}
{{varcom|z_minigun_firing_speed|15||}}
{{varcom|z_minigun_overheat_time|20||Minigun overheat time}}
{{varcom|z_minigun_particles|1||1{{=}}attachment, 2{{=}}control points (like smoker_tongue drip)}}
{{varcom|z_minigun_rate_of_fire|1500||Minigun rate of fire, in bullets/minute}}
{{varcom|z_minigun_spin_down_speed|4||}}
{{varcom|z_minigun_spin_up_speed|15||}}
{{varcom|z_minigun_spread|7||Minigun spray in degrees from forward}}
{{varcom|z_minigun_stand_distance|36||}}
{{varcom|end}}


== Outputs ==
==See also==
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
*{{ent|prop_mounted_machine_gun}}
{{IO|OnFireStop|Fired when the minigun has stopped firing.}}
*{{l4d2}}{{ent|prop_minigun_l4d1}}
{{O prop_dynamic_base}}


== See also ==
[[Category:Prop entities|minigun]]
* [[prop_mounted_machine_gun]]

Latest revision as of 04:34, 19 May 2025

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C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_minigun is a model entity available in Left 4 Dead Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.

Icon-Important.pngImportant:In Left 4 Dead 2 Left 4 Dead 2 this entity is prop_minigun_l4d1
L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_minigun_atomize 0 minigun should atomize zombies
z_minigun_cooldown_time 3 Minigun cooldown time
z_minigun_damage_rate 48000 Minigun damage rate, in health/minute
z_minigun_debug 0
z_minigun_fire_anim 0 survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed 1 cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2
z_minigun_firing_speed 15
z_minigun_overheat_time 20 Minigun overheat time
z_minigun_particles 1 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4
z_minigun_spin_up_speed 15
z_minigun_spread 7 Minigun spray in degrees from forward
z_minigun_stand_distance 36

See also