Weapon shotgun spas spawn: Difference between revisions
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{{ | {{WeaponSpawnL4D | ||
| weapon = shotgun_spas | |||
== | | fancy_name = SPAS-12 shotgun | ||
{{ | | class = CWeaponshotgun_spasSpawn | ||
| isweapon = 1 | |||
= | | l4d2only = 1 | ||
| seealso_add = | |||
* {{ent|weapon_shotgun_chrome_spawn}} | |||
* {{ent|weapon_autoshotgun_spawn}} | |||
* {{ent|weapon_pumpshotgun_spawn}} | |||
| description_add = It's called as a "Combat Shotgun" by the game instructor. Despite this, players prefer to use the "Spas-12" name for this weapon. | |||
}} | |||
Latest revision as of 09:11, 21 July 2024
| CWeaponshotgun_spasSpawn |
weapon_shotgun_spas_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for SPAS-12 shotgun. It's called as a "Combat Shotgun" by the game instructor. Despite this, players prefer to use the "Spas-12" name for this weapon.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
See Also
- weapon_shotgun_chrome_spawn
- weapon_autoshotgun_spawn
- weapon_pumpshotgun_spawn
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_shotgun_spas