Prop vehicle airboat: Difference between revisions
Jump to navigation
Jump to search

Warning:This entity doesn't function correctly in
Half-Life 2: Deathmatch.
mNo edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
(23 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{CD|CPropAirboat|base=CPropVehicleDriveable|file1=1}} | |||
{{this is a|model entity|game=Half-Life 2 series|game1=Portal|name=prop_vehicle_airboat}} It is a drivable airboat. | |||
{{warning|This entity doesn't function correctly in {{hl2dm|4}}.}} | |||
[[File:prop_vehicle_airboat.jpg|thumb|right|400px|A {{ent|prop_vehicle_airboat}} (using its default model <code>models/airboat.mdl</code>).]] | |||
[[ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Enable Gun|intn=EnableGun|bool|Whether the airboat's gun is enabled or disabled.}} | |||
{{KV BaseDriveableVehicle}} | |||
==Inputs== | ==Inputs== | ||
{{I|EnableGun|Enables or disables the airboat gun and associated crosshair.|param=bool}} | |||
{{I|StartRotorWashForces|The airboat will start to be blown around by helicopter rotor wash (if present).}} | |||
{{I|StopRotorWashForces|The airboat will no longer be blown around by helicopter rotor wash.}} | |||
{{I|Entervehicle|Force the player to enter the vehicle.}} | |||
{{I|Exitvehicle|Force the player to exit the vehicle.}} | |||
:{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}} | |||
{{I BaseDriveableVehicle|base=1}} | |||
{{Warning|Using | |||
== | == Console commands == | ||
{{varcom|start}} | |||
{{varcom|ch_createairboat|||Spawn an airboat in front of the player.}} | |||
{{varcom|end}} | |||
[[Category: | == See Also == | ||
* {{ent|prop_vehicle}} | |||
* {{ent|prop_vehicle_jeep}} | |||
[[Category:Prop entities|vehicle airboat]] |
Latest revision as of 16:19, 4 June 2025


![]() |
---|
CPropAirboat |
![]() |
prop_vehicle_airboat
is a model entity available in Half-Life 2 series and
Portal. It is a drivable airboat.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable Gun (EnableGun) <boolean>
- Whether the airboat's gun is enabled or disabled.
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Inputs
- EnableGun <boolean >
- Enables or disables the airboat gun and associated crosshair.
- StartRotorWashForces
- The airboat will start to be blown around by helicopter rotor wash (if present).
- StopRotorWashForces
- The airboat will no longer be blown around by helicopter rotor wash.
- Entervehicle
- Force the player to enter the vehicle.
- Exitvehicle
- Force the player to exit the vehicle.
Warning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.
BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float >
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Console commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
ch_createairboat | Spawn an airboat in front of the player. |