Env outtro stats: Difference between revisions

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(Created page with '{{l4d point|env_outtro_stats}}<br> {{l4d2 point|env_outtro_stats}} {{stub}} == Entity description == An entity to control the outtro stats at the end of a campaign. == Keyvalue…')
 
(position in the world irrelevant so it's logical entity)
 
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{{l4d point|env_outtro_stats}}<br>
{{LanguageBar}}
{{l4d2 point|env_outtro_stats}}
{{CD|COuttroStats}}
{{stub}}
{{This is a|logical entity|name=env_outtro_stats|series=Left 4 Dead}} It controls the outtro stats at the end of a campaign.
 
== Entity description ==
An entity to control the outtro stats at the end of a campaign.


== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
; RollStatsCrawl
{{I|RollStatsCrawl|Start the outro stats rolling.{{Important|FinaleEscapeFinished input to {{ent|trigger_finale}} must be fired before this for the stats to work properly}}}}
: Start the outro stats rolling.
{{I|RollCredits|Start the outro credits rolling.{{Confusion|This is meant for the actual game credits (showing people that worked on the game) }}}}
; RollCredits
: Start the outro credits rolling.
{{I Targetname}}


== Outputs ==
== Outputs ==
; OnOutroStatsDone
{{O|OnOuttroStatsDone|Fired when the stats having finished rolling or the user cancels out.{{Confirm|Doesn't seem to work}}}}
: Fired when the stats having finished rolling or the user cancels out.
{{O Targetname}}
 
== See also ==
 
== External links ==


[[category:Left 4 Dead 2]]
== See Also ==
* {{ent|trigger_finale}}
* [[L4D Level Design/Finale Events Part 1]]

Latest revision as of 04:26, 29 April 2025

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C++ Class hierarchy
COuttroStats
CPointEntity
CBaseEntity

env_outtro_stats is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It controls the outtro stats at the end of a campaign.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RollStatsCrawl
Start the outro stats rolling.
Icon-Important.pngImportant:FinaleEscapeFinished input to trigger_finale must be fired before this for the stats to work properly
RollCredits
Start the outro credits rolling.
Warning.pngRisk of Confusion:This is meant for the actual game credits (showing people that worked on the game)

Outputs

OnOuttroStatsDone
Fired when the stats having finished rolling or the user cancels out.
Confirm:Doesn't seem to work

See Also