User:Brandished/Sandbox 5: Difference between revisions
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Brandished (talk | contribs) (hmm) |
Thunder4ik (talk | contribs) m (Unicodifying, replaced: [[image: → [[File: (20)) |
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(5 intermediate revisions by one other user not shown) | |||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== light === | === [[light]] === | ||
[[ | [[File:Hammer light.jpg|left|200px]] | ||
[[ | [[File:Ingame light.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used as a primary light source, despite what it's name might seem to imply. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== light_spot === | === [[light_spot]] === | ||
[[ | [[File:Hammer light spot.jpg|left|200px]] | ||
[[ | [[File:Ingame light spot.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
This creates a cone based light source in game. This is the most commonly used lighting entity. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== light_environment === | === [[light_environment]] === | ||
[[ | [[File:Hammer light environment.jpg|left|200px]] | ||
[[ | [[File:Ingame light environment.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== | === [[env_sun]] === | ||
[[ | [[File:Hammer env sun.jpg|left|200px]] | ||
[[ | [[File:Ingame env sun.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment. | |||
|} | |||
{{clr}}</div></div></div> | |||
<br> | |||
<div class="noprint"> | |||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | |||
=== [[point_spotlight]] === | |||
[[File:Hammer point spotlight.jpg|left|200px]] | |||
[[File:Ingame point spotlight.jpg|right|200px]] | |||
{| | |||
| | |||
Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== env_sprite === | === [[env_sprite]] === | ||
[[ | [[File:Hammer env sprite.jpg|left|200px]] | ||
[[ | [[File:Ingame env sprite.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
Used to create a ball shaped "glow" or halo effect around light sources. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== func_dustmotes === | === [[func_dustmotes]] === | ||
[[ | [[File:Hammer func dustmotes.jpg|left|200px]] | ||
[[ | [[File:Ingame func dustmotes.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
Used for creating the appearance of dust particles floating inside a lighted area. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== env_flare === | === [[env_flare]] === | ||
[[ | [[File:Hammer env flare.jpg|left|200px]] | ||
[[ | [[File:Ingame env flare.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
Creates a flickering light source similar in appearance to a road flare. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== env_fire === | === [[env_fire]] === | ||
[[ | [[File:Hammer env fire.jpg|left|200px]] | ||
[[ | [[File:Ingame env fire.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking". | In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking". | ||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> | ||
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<div class="noprint"> | <div class="noprint"> | ||
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | <div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div> | ||
=== env_embers === | === [[env_embers]] === | ||
[[ | [[File:Hammer env embers.jpg|left|200px]] | ||
[[ | [[File:Ingame env embers.jpg|right|200px]] | ||
{| | {| | ||
| | | | ||
Creates the floating fire embers particle effect. The image on the right was created using a weak light entity just below an env_fire. | |||
|} | |} | ||
{{clr}}</div></div></div> | {{clr}}</div></div></div> |
Latest revision as of 02:38, 7 January 2024