Func tankphyscannister: Difference between revisions
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Note:In
Black Mesa you'll need to change mass for the models of the canisters to allow player pick up canisters.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
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{{ | {{LanguageBar}} | ||
{{CD|CFuncTankPhysCannister|file1=func_tank.cpp}} | |||
{{toc-right}} | |||
{{this is a|brush entity|game1=Portal|game2=Portal 2|game3=Black Mesa|name=func_tankphyscannister|game=Half-Life 2}} It sets off a {{ent|physics_cannister}} within a specified trigger volume. | |||
{{note|In {{bms|4}} you'll need to change mass for the models of the canisters to allow player pick up canisters.}} | |||
== | ==Flags== | ||
{{Fl BaseTank}} | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{Brush rendering note}} | |||
= | {{KV Targetname}} | ||
{{KV|Barrel Volume|intn=barrel_volume|target_destination|Name of a trigger the specifies the volume in which cannisters must be placed.}} | |||
{{KV BaseTank}} | |||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | |||
==Outputs== | ==Outputs== | ||
{{O BaseTank}} | |||
==External links== | |||
[ | *[https://www.youtube.com/watch?v=XejlmP9AJZc Entity showcase and the map download] |
Latest revision as of 02:28, 3 September 2024


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CFuncTankPhysCannister |
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func_tankphyscannister
is a brush entity available in Half-Life 2,
Portal,
Portal 2, and
Black Mesa. It sets off a physics_cannister within a specified trigger volume.


Flags
|
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Barrel Volume (barrel_volume) <targetname>
- Name of a trigger the specifies the volume in which cannisters must be placed.
|
Inputs
|
Outputs
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