Shaders in Sprites\: Difference between revisions

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m (Oops. Double heading removed.)
(These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already))
 
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The following shaders are more or less exclusively used for this folder:
The following shaders are more or less exclusively used for this folder:


===Sprite===
=== [[Sprite (shader)|Sprite]] ===
* Used in numerous materials.
* Used in numerous materials.
*
*


===predator===
=== [[predator]] ===
* Used in only one material: <code>predator.vmt</code>
* Used in only one material: <code>predator.vmt</code>
* Not found in released mod code.
* Can be found in [[Source SDK 2013 MP]] source code.




[[Category: Shaders]]
[[Category:Shaders]]

Latest revision as of 14:39, 30 June 2025

The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:

  • UnlitGeneric is used for 52 materials.
  • Refract is used for the heatwave.vmt material.
  • Refract_DX60 is used for the heatwave.vmt material (as a fallback shader for the Refract shader).
  • Subrect is used for the fire_floor_subrect.vmt material.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

Sprite

  • Used in numerous materials.

predator