Shaders in Sprites\: Difference between revisions
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m (Oops. Double heading removed.) |
(These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already)) |
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The following shaders are more or less exclusively used for this folder: | The following shaders are more or less exclusively used for this folder: | ||
===Sprite=== | === [[Sprite (shader)|Sprite]] === | ||
* Used in numerous materials. | * Used in numerous materials. | ||
* | * | ||
===predator=== | === [[predator]] === | ||
* Used in only one material: <code>predator.vmt</code> | * Used in only one material: <code>predator.vmt</code> | ||
* | * Can be found in [[Source SDK 2013 MP]] source code. | ||
[[Category: Shaders]] | [[Category:Shaders]] |
Latest revision as of 14:39, 30 June 2025
The Sprites\
folder of Source Materials.gcf
contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmt
material. - Refract_DX60 is used for the
heatwave.vmt
material (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt
- Can be found in Source SDK 2013 MP source code.