Env rotorwash emitter: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{lang|Env rotorwash emitter}} | {{lang|Env rotorwash emitter}} | ||
| {{This is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | {{This is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | ||
Revision as of 11:25, 22 March 2024
env_rotorwash_emitter  is a   point entity  available in  Half-Life 2,
 Half-Life 2,  Portal, and
 Portal, and  Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
 Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Altitude (altitude) ([todo internal name (i)]) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.


























