item_heavyassaultsuit
item_heavyassaultsuit
is a point entity available in Counter-Strike: Global Offensive.
When placed in the map, it is an invisible entity, that one player can pick up by touching it.
It is unaffected by mp_weapons_allow_map_placed
.
Entity Description
Availability
This item is not available in the official game modes by default.
- In Co-op Strike, Counter-Terrorists spawn with this item equipped and can replenish their armor with map placed prop_weapon_refill_heavyarmor entities.
- With
mp_weapons_allow_heavyassaultsuit 1
, this item is purchasable for $6000. In the Heavy Assault Suit skirmish game mode, this condition is met.Deprecated:The item is no longer accessible, neither using the buy menu, nor with the command buy heavyarmor. - Players can be equipped with this item using game_player_equip entities.
- With sv_cheats 1, clients can equip themselves with this entity using give item_heavyassaultsuit or equip other players using ent_create item_heavyassaultuit while pointing at their feet.
Effects
Players that are equipped with this item have...
- 200 armor and receive greatly reduced damage.
- their maximum movement speed clamped to
mp_heavyassaultsuit_speed
.
In all game modes except Co-op Strike, they also have...
- a tinted screen. The tint is green for Terrorists and blue for Counter-Terrorists. This effect requires mat_postprocess_enable 1.
- audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently.
In all game modes except Guardian and Co-op Strike, players cannot pick up rifles. When trying to pick one up, the player sees the text "Heavy Assault Suit cannot be used with Rifles.".
If worn in Danger Zone, holding the +use key for 4 seconds will take the heavy armor off, however not dropping it.
Related ConVars
The "Coop Value" refers to csgo/cfg/gamemode_coopmission.cfg
.
Command | Default Value | Coop Value | Description |
---|---|---|---|
mp_heavyassaultsuit_aimpunch
|
1.0
|
0.0
|
How much extra aim punch will happen when a player wearing the assault suit gets shot. Confirm: Non-functional?
|
mp_heavyassaultsuit_cooldown
|
5
|
5
|
Determines cooldown of purchase. After buying this item, the player cannot buy it again within this amount of rounds. |
mp_heavyassaultsuit_deploy_timescale
|
0.8
|
1.0
|
How fast a player wearing the heavy assault suit will draw their weapon. 1.0 = normal, 0.5 = half speed, 2.0 = twice as fast.
|
mp_heavyassaultsuit_speed
|
130
|
215
|
The maximum speed of a player when they are wearing the heavy assault suit. |
mp_weapons_allow_heavyassaultsuit
|
0
|
1
|
Determines whether heavyassaultsuit can be bought. |
mp_heavybot_damage_reduction_scale
|
1.0
|
0.75
|
How much damage should scale when the player wearing the heavy assault suit is shot. Confirm: Non-functional?
|
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities