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world_items

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Class hierarchy
CWorldItem
CBaseAnimating
CBaseEntity
item_world.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is almost useless.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: the individual item_ entities, namely item_battery and item_suit.

world_items is a point entity available in all Source Source games. A leftover from GoldSrc. This entity spawns a specific item at its origin. Probably left in so that porting Half-Life maps to Half-Life: Source is simpler and doesn't need much changes and is left-over since.

Note.pngNote:Only used in Half-Life: Source Half-Life: Source maps
Locations
c1a0d - 1x battery (see position by using drawcross -3316 1478 -250)
c1a1a - 2x battery (drawcross 600 2196 -816)
c1a2a - 1x battery (drawcross 330 -348 -220)
c1a2c - 2x battery (drawcross -1200 -1290 -205; drawcross -1692 -1692 -130)
c2a5 - 1x battery (drawcross -280 -1064 -1214)
c2a5b - 1x battery (drawcross 784 -1176 90)
c3a2d - 3x suit (drawcross 1056 -176 -224; drawcross 1184 -176 -224; drawcross 1312 -176 -224)
t0a0b1 - 5x battery (drawcross 764 776 -80; drawcross 764 744 -80; drawcross 1012 1164 -120; drawcross 752 1388 -120; drawcross 500 1600 -120)

Keyvalues

type (type) <integer choices>
Type of item to spawn.
Note.pngNote:To appear, entity from this list must be present in your game.
Note.pngNote:The spawned entity will inherit this entity's targetname, target and spawnflags and the world_items is removed afterwards.
Warning.pngWarning:It's removed inside its Spawn function using UTIL_RemoveImmediate which causes a crash if trying to spawn it via ent_create or SpawnEntityFromTable vscript function. SpawnEntityGroupFromTable can still spawn it and if entity script is provided it won't run the OnPostSpawn hook.

See also