trigger_apply_impulse
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Warning:
trigger_apply_impulse
is a brush entity available in Source 2013 Multiplayer,
Black Mesa, and
Mapbase.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Source 2013 MP}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Source 2013 Multiplayer.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity will apply velocity to all entities touching it when the input is fired.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Impulse Direction (Pitch Yaw Roll) (impulse_dir) <angle>
- Angles indicating the direction to push touching entities.
Note:Does not orient relative to parent angles
- Impulse Force (force) <float>
- The amount of force to apply to the touching entities.
Flags
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
ApplyImpulse
- Applies impulse to all touching the trigger entities.