instanced_scripted_scene
		
		
		
		
		
		Jump to navigation
		Jump to search
		
Note:NetProp is in parentheses not internal keyvalue name as usual
		
	
| CInstancedSceneEntity | 
instanced_scripted_scene  is a   logical entity  available in all 
 Source games. Used to play scenes. Example in ![]()
 when player uses vocalizer.
Keyvalues
- SceneFile (m_iszSceneFile) <string>
 - [Todo]
 
- Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
 - [Todo]
 
- ResumeSceneFile (m_iszResumeSceneFile) <string>
 - [Todo]
 
- busyactor (m_BusyActor) <integer>
 - [Todo]
 
- onplayerdeath (m_iPlayerDeathBehavior) <integer>
 - [Todo]
 
Inputs
- Start
 - [Todo]
 
- Pause
 - [Todo]
 
- Resume
 - [Todo]
 
- Cancel
 - [Todo]
 
- CancelAtNextInterrupt
 - [Todo]
 
- PitchShift <float>
 - [Todo]
 
- InterjectResponse <string>
 - [Todo]
 
- StopWaitingForActor
 - [Todo]
 
- Trigger <integer>
 - [Todo]
 
- ScriptPlayerDeath
 - [Todo]
 
- SetTarget1 to SetTarget4 <string>
 - [Todo]
 
Outputs
- OnTrigger1 to OnTrigger16
 - [Todo]
 
- OnStart
 - [Todo]
 
- OnCanceled
 - [Todo]
 
- OnCompletion
 - [Todo]