instanced_scripted_scene
class hierarchy |
---|
CInstancedSceneEntity defined in sceneentity.cpp
|
instanced_scripted_scene
is a point entity available in all Source games. Used to play scenes. Example in when player uses vocalizer.
Contents
Keyvalues
Note:NetProp is in parentheses not internal keyvalue name as usual
- SceneFile
(m_iszSceneFile)
<string> - Todo:
- Target1
(m_iszTarget1)
to Target8(m_iszTarget8)
<targetname> - Todo:
- ResumeSceneFile
(m_iszResumeSceneFile)
<string> - Todo:
- busyactor
(m_BusyActor)
<integer> - Todo:
- onplayerdeath
(m_iPlayerDeathBehavior)
<integer> - Todo:
Inputs
Start
- Todo:
Pause
- Todo:
Resume
- Todo:
Cancel
- Todo:
CancelAtNextInterrupt
- Todo:
PitchShift
<float>- Todo:
InterjectResponse
<string>- Todo:
StopWaitingForActor
- Todo:
Trigger
<integer>- Todo:
ScriptPlayerDeath
- Todo:
SetTarget1
toSetTarget4
<string>- Todo:
Outputs
OnTrigger1
toOnTrigger16
- Todo:
OnStart
- Todo:
OnCanceled
- Todo:
OnCompletion
- Todo: