env_hudhint
		
		
		
		
		
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Note:In 
 Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Warning:Entering raw text will not allow the message to be translated between user languages.
Note:In 
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
	
		
	
| CEnvHudHint | 

env_hudhint  is a   logical entity  available in all 
 Source games. (not in 
)
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
Flags
- All Players (removed since 
) : [1] - Show the message to everyone on the server (otherwise show to !activator only)
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Hint Text (localized) (message) <string>
 - This should be match a HUD hint entry in 
hl2/resource/valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. 
Inputs
- ShowHudHint
 - Shows the hint message.
 
- HideHudHint
 - Hides the hint message.
 
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| cl_hudhint_sound | 1 | Bool | Enable\disable the sound when HUD hint displays.
 | 
	
External links
Map example .VMF, .BSP and with scripts fix
See also
- env_message - A similar entity that displays other predefined messages on the screen.
 - env_instructor_hint - Another similar entity used in 
 Left 4 Dead 2 and newer games. 
