trigger_zipline

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Icon-Important.pngImportant:This trigger is broken in the final game. While it may still functional to certain degree, it’s use is not advised.

trigger_zipline is a brush entity available in Condition Zero Deleted Scenes Condition Zero Deleted Scenes. It’s a trigger that acts like a trigger_teleport, with the addition of playing and controlling an animation on the player's viewmodel. It can also be triggered by other entities like trigger_once, trigger_multiple, func_button etc.

Blank image.pngTodo: Make a section dedicated to explaining how to setup a trigger_zipline and improve wording.


Keyvalues


Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

Targetname:

Name (targetname) <targetname>
The targetname that other entities refer to this entity by.
Master (master) <string>
Name of a master entity.
Is Start (start) <integer>
Defines if the trigger is the start point of the zipline. Must be an integer between 0 and 1. If this is set to 1, Is End must be set to 0 in order to work.
Is End (end) <integer>
Defines if the trigger is the end point of the zipine. Must be an integer between 0 and 1. If this is set to 1, Is Start must be set to 0 in order to work.
Zipline Target (ziplinetarget) <targetname>
The point where the player should be teleported to.

Flags

  •  [1] : Fire Once
       Doesn’t do anything.
Note.pngNote:This trigger seems to already be hard-coded to only fire once.

See Also