trigger_zipline
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Important:This trigger is broken in the final game. While it may still functional to certain degree, it’s use is not advised.
Warning:
Note:This trigger seems to already be hard-coded to only fire once.

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trigger_zipline
is a brush entity available in Condition Zero Deleted Scenes.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Condition Zero Deleted Scenes}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Condition Zero Deleted Scenes.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It’s a trigger that acts like a trigger_teleport, with the addition of playing and controlling an animation on the player's viewmodel. It can also be triggered by other entities like trigger_once, trigger_multiple, func_button etc.
Todo: Make a section dedicated to explaining how to setup a trigger_zipline and improve wording.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Is Start (start) <integer>
- Defines if the trigger is the start point of the zipline. Must be an integer between 0 and 1. If this is set to 1, Is End must be set to 0 in order to work.
- Is End (end) <integer>
- Defines if the trigger is the end point of the zipine. Must be an integer between 0 and 1. If this is set to 1, Is Start must be set to 0 in order to work.
- Zipline Target (ziplinetarget) <targetname>
- The point where the player should be teleported to.
Flags
- Fire Once : [1]
- Doesn’t do anything.
