The liblist.gam File Structure
game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
Contents
game
The string specified under game
appears as the title for the window when the mod is running; it is also used in My Games List.
icon
Relative path to 16x16 24 bit .tga file.
gamedll
This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be \
.
gamedll_linux
This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be /
.
gamedll_osx
This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be /
.
secure
Allow VAC secure server.
svonly
Is this a server only mod?
type
This keyvalue is either singleplayer_only
, multiplayer_only
, or omitted.
mpentity
This keyvalue is WON only. Use mpfilter instead.
mpfilter
Do not show maps with names containing this string in Create Server dialogue.
fallback_dir
This keyvalue specifies a mod directory (i.e. cstrike
, NS
, etc...) for the filesystem to mount. This will only mount mods installed to steamapps\common\half-life\ and Half-Life itself.
fallback_maps
Used by GameUI to determine whether maps should be loaded from the "GAME_FALLBACK"
search path ID.
Defaults to true.
If the game is "Half-Life", all search paths are checked for maps.
Otherwise, GameUI will load maps from the "GAME"
path ID as well as "GAMEDOWNLOAD"
. If this setting is not false, the fallback path ID is also checked.