Template:KV Studiomodel
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Studiomodel:
- World Model (model) <string>
- The model this entity should appear as. 128-character limit.
- Skin (skin) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0. Tip:Hammer's model browser automatically updates this value if you use it to view different skins.
- Model Scale (modelscale) <float> (in all games since ) (also in )
- A multiplier for the size of the model.
- Tip:In Hammer++ with a prop selected in 3D view, hold Ctrl and scroll the mouse wheel to change the modelscale in increments of 0.5. Holding ⇧ Shift will scale it in smaller increments of 0.05.
- Bodygroup (body / SetBodyGroup) <integer>
- Some models have multiple submodels. This value selects from the index, starting with 0. May be overridden by animations and/or game code. Note:If both
body
andSetBodyGroup
are present (even if set to 0),body
will be prioritized.
- Sequence (sequence) <integer> !FGD
- Default animation sequence for the model to be playing after spawning. May be overridden by game code.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) from which to sample lighting instead of the entity's origin or $illumposition.
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since )
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since )
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since )
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
|
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since )
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Usage
Note:
model
, skin
, body
, and sequence
KVs can be hidden individually with {{{no model}}}, {{{no skin}}}, {{{no body}}}, and {{{no sequence}}}, respectively.Parameter | Description | Example | Preview | |
---|---|---|---|---|
static |
Used display KVs that are only on static props (uniformscale ) instead of only on CBaseAnimating props (modelscale , body , sequence ). Call this template with |static=1 to display static prop KVs. |
{{KV Studiomodel|static=0}} |
Studiomodel:
Shadow:
| |
noscroll |
Call this template with |noscroll=1 to stop this template from scrolling. |
{{KV Studiomodel|noscroll=1}} |
Studiomodel:
Shadow:
| |
prep2 |
Call this template with |prep2=1 to hide KVs added in Portal 2. |
{{KV Studiomodel|prep2=1}} |
Studiomodel:
Shadow:
| |
No Parameter | N/A | {{KV Studiomodel}} |
Studiomodel:
Shadow:
|
The above documentation is transcluded from Template:KV Studiomodel/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.