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- {{lang|Fog tutorial}} {{tip|{{L|sky_camera}}实体与您的{{L|Env fog controller|env_fog_controller}}设置最好一致(相关属性)}}2 KB (101 words) - 03:15, 22 August 2024
- [[File:Csgo fog example 1.jpg|thumb|right|《反恐精英:全球攻势》中的雾气]][[ {{KV|Fog Name|intn=FogName|target_destination|与该体积关联的雾气实体的�3 KB (163 words) - 06:28, 4 June 2025
- ...nt|player}}(玩家)实体发送输入<code>SetFogController</code>来修改每个客户端的雾气效果,最好是通过{{ent:zh-cn|!activator}}!}} 在{{l4ds}}中, 多个 {{ent:zh-cn|env_fog_controller}}可以结合{{ent:zh-cn|fog_volume}}实体来创建不同区域实现不同雾气效果。 除�7 KB (516 words) - 05:27, 12 July 2024
- [[File:Env cubemap fog (Source 2).png|150px|thumb|right|一个env_cubemap_fog实体]] {{KV Source 2 Transform:zh-cn}}3 KB (136 words) - 06:06, 25 June 2025
- {{lang|Dust, Fog, & Smoke|title=尘土、雾、烟}} {{Abstract Mapping:zh-cn}}2 KB (162 words) - 03:14, 22 August 2024
- {{lang|title=雾教程 (SteamVR)|SteamVR/Environments/Fog Tutorial}} 距离是通过在<code>env_gradient fog</code>实体中指定雾的起始和结束距离来控制的,这些以世9 KB (256 words) - 06:18, 20 May 2025
- #REDIRECT [[Zh/Dust, Fog, & Smoke]]35 bytes (5 words) - 19:16, 10 July 2024
- {{Lang|Dota 2 Workshop Tools/Level Design/Dota/Fog of War|title=战争迷雾}}2 KB (45 words) - 06:52, 11 July 2024
Page text matches
- {{codenote:zh-cn|多个 <code>sky_camera</code> 实体有一些剩余代码可以在 mod {{KV:zh-cn|Name|string|intn=targetname|其他实体引用该实体的 {{L|targetnam4 KB (234 words) - 22:39, 24 September 2025
- #REDIRECT [[Zh/Dust, Fog, & Smoke]]35 bytes (5 words) - 19:16, 10 July 2024
- ...nt|player}}(玩家)实体发送输入<code>SetFogController</code>来修改每个客户端的雾气效果,最好是通过{{ent:zh-cn|!activator}}!}} 在{{l4ds}}中, 多个 {{ent:zh-cn|env_fog_controller}}可以结合{{ent:zh-cn|fog_volume}}实体来创建不同区域实现不同雾气效果。 除�7 KB (516 words) - 05:27, 12 July 2024
- [[File:Env cubemap fog (Source 2).png|150px|thumb|right|一个env_cubemap_fog实体]] {{KV Source 2 Transform:zh-cn}}3 KB (136 words) - 06:06, 25 June 2025
- {{L|Abstract Mapping|概括性的地圖製作}}是一些幫您把地圖製作的具體實例如{{L|trains|火車}}、{{L|Dust, Fog, & Smoke|煙霧}}等轉變成遊戲元素的詞條。儘管您不容易在� <span style="font-size:larger">{{abstract mapping ideas:zh-tw}}</span>532 bytes (30 words) - 03:10, 22 August 2024
- {{L|Abstract Mapping|地图制作实例}}是一些帮你把一些地图制作的具体实例如 {{L|trains}} 和 {{L|Dust, Fog, & Smoke|smoke}} 等转变成游戏元素的文章。尽管你不容易在� <span style="font-size:larger">{{abstract mapping ideas:zh-cn}}</span>497 bytes (30 words) - 03:11, 22 August 2024
- {{lang|Dust, Fog, & Smoke|title=尘土、雾、烟}} {{Abstract Mapping:zh-cn}}2 KB (162 words) - 03:14, 22 August 2024
- ...entity|name=light_environment|sprite=1}} 它从[[Tool textures#Sky(boxes) and fog|toolsskybox]]纹理投射平行定向照明以模拟从太阳或月亮投� ...'''如果所有light_environment实例具有相同的信息''',则对具有天空盒[[Tool textures#Sky(boxes) and fog|toolsskybox]]纹理的区域使用多于1个实体不会出现错误。尽�3 KB (175 words) - 10:23, 12 July 2024
- ...ming from autoexposure. Additionally, they may be configured to not ignore fog, unlike HDR skies. ==== [[Half-Life: Source Sky List|{{#switch:|#default=Half-Life: Source|:zh-cn=半条命:起源}}]] ====6 KB (722 words) - 08:39, 7 April 2025
- |genre = {{w|icon=0|zh:第一人称射击游戏|第一人称射击(FPS)}} |mode = {{w|icon=0|zh:单人电子游戏|单人}}16 KB (1,101 words) - 10:16, 19 March 2025
- {{Abstract Mapping:zh-cn}} *{{L|Dust, Fog, & Smoke}}3 KB (364 words) - 03:15, 22 August 2024
- |genre = {{w|icon=0|zh:第一人称射击游戏|第一人称射击(FPS)}} |mode = {{w|icon=0|zh:单人电子游戏|单人}}8 KB (1,139 words) - 23:25, 21 March 2025
- ; {{W|zh:双三次插值|双三次}}{{L|lightmap|光照贴图}}过滤(Bicubic ligh ; 径向雾效({{L|env_fog_controller|Radial fog}}){{also|{{mapbase}}{{l4dbranch}}{{asbranch}}{{p2branch}}{{csgobranch}}{{14 KB (757 words) - 08:06, 19 March 2025
- * {{MLx|zh|Category:Level Design|通用关卡设计文档}} * {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}}11 KB (1,115 words) - 22:33, 3 October 2025
- == {{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}} == '''fog'''28 KB (2,929 words) - 11:06, 2 August 2024
- {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的� {{note|suf=:zh-cn|本翻译不保证100%准确。}}351 KB (45,466 words) - 02:08, 21 March 2025