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- <h1>Source SDK中檔案與資料夾結構</h1> 隨著最新的SDK發行,原本預定的資料夾結構位置已經移除了將內容儲存在\sourcesdk資料夾下的限制。這份文件將說明Source SDK的資料夾結構。4 KB (203 words) - 11:12, 12 July 2024
- {{lang|Using Source Control with the Source SDK|title=使用Source SDK时对源代码托管}}{{toc-right}} ...evision control|source control]] with the Source SDK. You will want to use source control even if you're working alone, as it largely automates the process o16 KB (2,659 words) - 04:22, 22 August 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Extracting Assets From The Workshop]]100 bytes (13 words) - 20:25, 10 July 2024
- ...Life: Alyx Workshop Tools|Source Filmmaker|Source 2 Filmmaker Theory|title=Source 2 Filmmaker理论}} Source Filmmaker之所以在游戏电影的世界中无处不在,是因为起源5 KB (161 words) - 04:16, 22 August 2024
- {{Source topicon}} | website = [https://web.archive.org/web/20110724220714/http://source.valvesoftware.com/ 官方网站](存档)21 KB (1,194 words) - 11:45, 15 February 2025
- [[File:Strata Logo.png|thumb|right|The Strata Source logo]] ...3.1}引擎分支。它是{{csgobranch|3.1}}的修改版本,结合了{{L|CS:GO}}和{{p2branch|3.1}}的功能,以及许多使Source接近现代标准的改进。这个引擎分支在{{portalrev|4}}发布时�2 KB (146 words) - 16:39, 6 August 2024
- ...; font-weight: bold;"> {{For|about=起源 2013 引擎分支|Source SDK Base 2013 的信息|[[Source SDK Base 2013]]|}} </span> ...{hl2ep2}}等外)包含重复的《半条命2》基础内容,导致存储空间需求增加,同时为 {{hls|3.1}} 引入了更多{{L|Half-Life: Source Bugs|bug}}。该分支亦未具备{{l4dbranch|3.1}}后续引擎分支的多14 KB (757 words) - 09:06, 19 March 2025
- |the documentation on Source 2 |[[Source_2/Docs|Source 2文档]]|}}6 KB (299 words) - 07:07, 1 May 2025
- {{LanguageBar|Source SDK|title=Source SDK工具包}} {{Source topicon}}{{Srcsdk topicon}}769 bytes (54 words) - 20:43, 27 June 2025
- {{sfm|4}} 是一个强大的工具,可配合Source引擎创建一个灵活,可修改的3D游戏录制,可以导出为视� 使用Source Filmmaker,从本质上来说,您可以在您最喜欢的《军团要塞3 KB (123 words) - 11:10, 12 July 2024
- {{source topicon}} {{src04|4}}是{{Source|3.1|nt=1}}的首个版本,与{{hl2|3.1}}、{{hls|3.1}}和{{css|3.1}}同�2 KB (99 words) - 11:05, 12 July 2024
- {{source topicon}} 该分支的 {{L|Source SDK|SDK}} 和 {{L|SDK Base}} 游戏对所有 Steam 用户免费开放。2 KB (147 words) - 11:05, 12 July 2024
- ...'' 和 '''VRAD3'''是将照明数据嵌入地图中的{{L|command-line|命令行}}工具。它是{{source2|4}} 相较于 {{source|4|nt=3}} {{L|VRAD}}的升级版本。 与以往的 VRAD 大不相同的是,Source 2 的 VRAD 使用了全新的光照解决方案。2 KB (85 words) - 12:03, 12 July 2024
- {{LanguageBar|Source|title=起源引擎特性}} {{source|4}}引擎拥有疾如闪电、稳如磐石且灵活多变的渲染技术。6 KB (249 words) - 02:07, 27 June 2025
- 这个开源项目完全基于逆向工程,因为没有起源2 SDK(Source 2 SDK)。 该项目包含一个 '''ValveResourceFormat''' .NET 库(也称为 VRF)来支持 Source 2 Viewer。此库可用于以编程方式打开和提取起源2 的资源�1 KB (77 words) - 11:09, 12 July 2024
- 将游戏移植到{{L|Orange Box|橙盒}}的{{L|Counter-Strike: Source Beta|测试版本}}在2010年6月23日完成并发布于PC与MAC OS X。 ...p_prefixes#Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source and Counter-Strike: Global Offensive|地图前缀]]:炸弹拆除(<code>3 KB (363 words) - 21:50, 22 February 2025
- #REDIRECT [[Zh/Modifying Source GameUI]]40 bytes (5 words) - 13:51, 10 July 2024
- {{tabs|Resource list|goldsrc=true|source=true}}2 KB (98 words) - 21:03, 27 June 2025
- {{lang|Blender Source Tools Help|title=Blender Source Tools 帮助}}576 bytes (37 words) - 07:49, 11 July 2024
- ....res</code> 文件内容. 如果您还没有制作您自己的 MOD, 您需要从 <code>SteamApps</code> 目录下的 <code>source engine.{{L|GCF|gcf}}</code> 文件中提取出 <code>SourceScheme.res</code1 KB (95 words) - 17:33, 12 July 2024
Page text matches
- {{first room menu:zh-tw}} # 啟動 Steam 選擇'''工具'''標籤,接著啟動'''Source SDK'''。738 bytes (59 words) - 06:56, 12 July 2024
- ...這個社群開放給任何使用 {{MLx|zh-tw|Source|Source 引擎}} 以及 {{MLx|zh-tw|SDK Installation|Source 開發者套件}} 開發的人員。 ...want to create a Mod for {{MLx|zh-tw|Half-Life}} or looking for more {{MLx|zh-tw|GoldSrc}} documentation, click above.6 KB (647 words) - 16:48, 24 July 2024
- {{Navbar2|SFM/Starting the SFM:zh-cn|SFM/启动SFM|:Category:Source Filmmaker:zh-cn|分类:起源电影制作器|SFM/Basic operations:zh-cn|S {{ACategory|Source Filmmaker}}762 bytes (28 words) - 04:20, 22 August 2024
- ...llation}}{{Source topicon|suf=:zh-cn}}{{SFM topicon|suf=:zh-cn}}[[Category:Source Filmmaker:zh-cn|I]] {{Navbar2-first:zh-cn|:Category:Source Filmmaker:zh-cn|分类:起源电影制作器|SFM/Starting the SFM:zh-cn|�2 KB (105 words) - 20:38, 10 July 2024
- ...with {{L|modification}} not sure where this page is supposed to be. Is it /zh-tw or deleted ? }} ...egory|GoldSrc mods|GoldSource (Half-Life 1) 模組}} 與 {{LCategory|Source mods|Source 模組}} 的清單.2 KB (84 words) - 08:07, 11 July 2024
- {{Navbar2|SFM/Installation:zh-cn|SFM/安装|:Category:Source Filmmaker:zh-cn|分类:起源电影制作器|SFM/Sample beginner's workfl {{ACategory|Source Filmmaker}}2 KB (56 words) - 04:20, 22 August 2024
- {{this is a|point entity|engine=Source 2|name=env_cubemap_fog|game=Half-Life: Alyx|game1=SteamVR Home|game2=Counte [[File:Env cubemap fog (Source 2).png|150px|thumb|right|一个env_cubemap_fog实体]]3 KB (136 words) - 07:06, 25 June 2025
- ...r2-last:zh-cn|SFM/Sample beginner's workflow:zh-cn|SFM/初学者工作流程示例|:Category:Source Filmmaker:zh-cn|分类:起源电影制作器}} {{ACategory|Source Filmmaker}}986 bytes (76 words) - 04:20, 22 August 2024
- {{gldsrc topicon}}{{Source topicon}}{{Source 2 topicon}}{{quake topicon}}{{quake2 topicon}}{{quake3 topicon}} {{ACategory|Source}}914 bytes (42 words) - 10:24, 13 August 2024
- #REDIRECT [[Zh/Modifying Source GameUI]]40 bytes (5 words) - 13:51, 10 July 2024
- #REDIRECT [[Zh/Source 2 Filmmaker]]35 bytes (4 words) - 14:26, 10 July 2024
- #REDIRECT [[Zh/Source 2 Filmmaker/FAQ]]39 bytes (5 words) - 14:26, 10 July 2024
- == Source 2 Hammer概述 == * {{zh}}{{L|Source 2/Docs/Level Design/Navigation|导航}}4 KB (436 words) - 06:12, 9 February 2025
- #REDIRECT [[Zh/Source 2/Docs/Level Design/Visibility]]54 bytes (7 words) - 22:15, 8 February 2025
- #REDIRECT [[Zh/Installing and Debugging the Source Code]]57 bytes (8 words) - 13:42, 10 July 2024
- #REDIRECT [[Zh/Source 2/Docs/Porting Legacy Content]]53 bytes (7 words) - 14:25, 10 July 2024
- #REDIRECT [[Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker]]64 bytes (8 words) - 13:38, 10 July 2024
- #REDIRECT [[Zh/Setting up Source SDK Base 2013 Multiplayer]]60 bytes (8 words) - 05:08, 22 February 2025
- #REDIRECT [[Zh/Source 2/Docs/Porting Legacy Content/Maps]]58 bytes (8 words) - 14:25, 10 July 2024
- #REDIRECT [[Category:Zh/Day of Defeat: Source level design]]60 bytes (9 words) - 04:51, 27 June 2025