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- ...models that need to be aligned precisely with each other (e.g. parts of a building).937 bytes (144 words) - 21:55, 18 July 2025
- ...serve its own single purpose. A man doesn't borrow pieces of his body. A building doesn't borrow hunks of its soul. Its maker gives it the soul, and every w *'''Textures''' help to illustrate the world's art style, whether it be realistic or cartoony. See [[:Category:Material2 KB (394 words) - 17:43, 18 July 2025
- ...possible, real or imagined. (Complicated geometry may be better suited for models, however.) This is known as [https://en.wikipedia.org/wiki/Constructive_sol ...ds? Well then, what you want are [[entity|entities]]. While brushes are "[[world]] objects" used to form the backbone of your level, entities are the object3 KB (471 words) - 07:55, 12 July 2024
- To better show when dynamic objects are touching the world, shadows are enormously useful. The scanned environment is being rendered u ...only ''Do Not Cast Shadows'' - we don't want it casting shadows on to the world beneath. Finally, for any translucent materials used in your photogrammetry7 KB (1,172 words) - 13:35, 8 January 2024
- ...d by running the {{code|ent_remove_all npc_combine_camera}} command before building cubemaps. ³ - Building cubemaps on 4096x4096 requires the game runs on 16K resolution (which requi9 KB (1,349 words) - 21:07, 19 June 2025
- ...ed by chUmbaLum sOft for the {{gldsrc|1}} engine. It is used to preview 3D models created for {{gldsrc|2}}, specifically [[MDL]] files. It can be also used b ...til 1999, HLMV was developed by chUmbaLum sOft for previewing {{gldsrc|2}} models. The latest version at that time was <tt>1.25</tt>, but only <code>1.24</co3 KB (526 words) - 17:49, 23 April 2025
- ...fusing information there, but essentially, when you're making content like models and materials, they exist in '''"content"''' and if you're just using them ...1, you may be expecting to go into a retail or workshop map and just start building a scene around that. For most cases, this is good, however it does limit yo5 KB (903 words) - 09:52, 3 April 2023
- ==Props and Models== ...1}}. {{hl2|4.1}} and {{css|4.1}} both contain a huge number of useful prop models that you may use in your new Source map.7 KB (1,165 words) - 08:18, 12 July 2024
- When building a large environment for SteamVR Home, you may find yourself wondering ''how ...l map compilation step which can take a fair amount of time - it dices the world into lots of voxels before determining which voxels are visible from other7 KB (1,165 words) - 13:35, 8 January 2024
- ...200px|right|Same example as above, but in {{csgo|4|nt=1}}, and for missing models.]] ...ng|thumb|200px|right|Default cubemap texture. This only appear if you skip building blank cubemaps during map compilation ([[VBSP]]).]]4 KB (598 words) - 23:17, 8 September 2025
- ...has won more than 50 game-of-the-year awards from publications around the world. Valve's latest release, Half-Life 2, has been tabbed "the greatest PC game ...vels, developing software that prevents cheating in multiplayer games, and building entirely new mods (whole new games, in essence) based on the Half-Life 2 en12 KB (1,684 words) - 05:13, 12 July 2024
- ..., our character begins the journey of re-discovering their identity and re-building their life.''' ...ows hope. The audio is designed to be detailed and in sync with the visual world]3 KB (527 words) - 10:31, 5 January 2024
- ; Models are black ...n be caused by a corrupt entity. Recreate the entity by clicking ''Move To world'', then ''Tie to entity'' in the ''Tools'' menu, or use the buttons on the7 KB (1,124 words) - 08:11, 1 September 2024
- [[File:Point_clientui_world_panel-example.jpg|320px|thumb|right|A world-space Panorama panel in SteamVR Home.]] ...rformance interfaces as well as seamless integration with game content (3D models, particles, etc.)3 KB (408 words) - 16:48, 16 March 2024
- ...ion resupply, <code>weapon_ammo_spawn</code>, set the world model to <code>models/props/terror/ammo_stack.mdl</code> ..."Spawn Position" to "Closed" (spawnpos keyvalue 0), the "world model" to "models/props_doors/checkpoint_door_01.mdl", and the make sure the "Starts Open" fl11 KB (1,988 words) - 07:55, 16 February 2025
- ...d Half-Life 2 provides the premier game engine that modders all around the world are using to enhance the highly popular Half-Life game and create exciting ...has won more than 50 game-of-the-year awards from publications around the world. Valve's latest release, Half-Life 2, has been tabbed "the greatest PC game13 KB (1,937 words) - 05:13, 12 July 2024
- ...ybox]] and the player. This is used to give the appearance of a much wider world out side of your level, without being too expensive on the budget due to th ...and precisely placed props more difficult to work with. Additionally, all models used in the 3D skybox must be shrunken to the same scale, so unless you are13 KB (2,221 words) - 00:55, 12 September 2025
- ** for the green oxygen tank: <code>models/props_equipment/oxygentank01.mdl</code> ** for the red gas can: <code>models/props_junk/gascan001a.mdl</code>12 KB (1,821 words) - 22:33, 17 July 2024
- ...has won more than 50 game-of-the-year awards from publications around the world. Valve's latest release, Half-Life 2, has been tabbed "the greatest PC game ...vels, developing software that prevents cheating in multiplayer games, and building entirely new mods (whole new games, in essence) based on the Half-Life 2 en12 KB (1,874 words) - 05:13, 12 July 2024
- == Building your model == ...''Planar Sub projection''' button (the orange plane) and then select '''XZ World Aligned'''. This will map these polygons into an even octagon.9 KB (1,615 words) - 00:15, 7 January 2024